Continuous remeshing for inverse rendering
We present a novel method for joint optimization and remeshing and apply it to inverse rendering. Rapid advances in differentiable rendering during the last years paved the way for fast inverse rendering of complex scenes. But serious problems with gradient‐based optimization of triangle meshes rema...
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Published in | Computer animation and virtual worlds Vol. 33; no. 5 |
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Main Author | |
Format | Journal Article |
Language | English |
Published |
Chichester
Wiley Subscription Services, Inc
01.09.2022
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Subjects | |
Online Access | Get full text |
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