Continuous remeshing for inverse rendering

We present a novel method for joint optimization and remeshing and apply it to inverse rendering. Rapid advances in differentiable rendering during the last years paved the way for fast inverse rendering of complex scenes. But serious problems with gradient‐based optimization of triangle meshes rema...

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Bibliographic Details
Published inComputer animation and virtual worlds Vol. 33; no. 5
Main Author Palfinger, Werner
Format Journal Article
LanguageEnglish
Published Chichester Wiley Subscription Services, Inc 01.09.2022
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