JAHAN: A framework for procedural generation of game maps from design specifications
Procedural content generation is a field that focuses on creating game assets employing algorithmic procedures. A critical asset in many game genres is the map. Due to the sophistication of the game map development, procedural map generation has been the subject of many studies. Considering the fund...
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Published in | Entertainment computing Vol. 50; p. 100644 |
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Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
Elsevier B.V
01.05.2024
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Subjects | |
Online Access | Get full text |
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