JAHAN: A framework for procedural generation of game maps from design specifications

Procedural content generation is a field that focuses on creating game assets employing algorithmic procedures. A critical asset in many game genres is the map. Due to the sophistication of the game map development, procedural map generation has been the subject of many studies. Considering the fund...

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Bibliographic Details
Published inEntertainment computing Vol. 50; p. 100644
Main Authors Amiri-Chimeh, Saeed, Haghighi, Hassan, Vahidi-Asl, Mojtaba
Format Journal Article
LanguageEnglish
Published Elsevier B.V 01.05.2024
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