A simplified inverse kinematic approach for embodied VR applications

In this paper, we compare a full body marker set with a reduced rigid body marker set supported by inverse kinematics. We measured system latency, illusion of virtual body ownership, and task load in an applied scenario for inducing acrophobia. While not showing a significant change in body ownershi...

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Bibliographic Details
Published in2016 IEEE Virtual Reality (VR) pp. 275 - 276
Main Authors Roth, Daniel, Lugrin, Jean-Luc, Buser, Julia, Bente, Gary, Fuhrmann, Arnulph, Latoschik, Marc Erich
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.03.2016
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