An original mechatronic design of a kinaesthetic hand exoskeleton for virtual reality-based applications

Within the new industrial era, the interaction between humans and virtual reality is spreading across our lives. The development of exoskeleton designed to enhance the immersivity of virtual reality environments has a potentially considerable social impact and arises as a hot research topic. The pre...

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Published inMechatronics (Oxford) Vol. 90; p. 102947
Main Authors Bartalucci, Lorenzo, Secciani, Nicola, Brogi, Chiara, Topini, Alberto, Della Valle, Andrea, Ridolfi, Alessandro, Allotta, Benedetto
Format Journal Article
LanguageEnglish
Published Elsevier Ltd 01.04.2023
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Online AccessGet full text
ISSN0957-4158
1873-4006
DOI10.1016/j.mechatronics.2023.102947

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Abstract Within the new industrial era, the interaction between humans and virtual reality is spreading across our lives. The development of exoskeleton designed to enhance the immersivity of virtual reality environments has a potentially considerable social impact and arises as a hot research topic. The presented work dwells well with the subject by describing the mechatronic design process of a kinaesthetic hand exoskeleton system meant to reproduce proprioceptive stimuli coming from the interaction with a virtual reality. The presented prototype is a modular device, equipped with force and pose sensors, and driven by a Bowden-cable-based remote actuation system. Unlike similar devices, the proposed exoskeleton is specifically thought for VR interaction and is designed to be reversible while exerting up to 15 N per finger. For a more accurate rendering of kinetostatic finger stimuli, a procedure for reconstructing HMI force as a function of measured force and position signals by employing a system’s kinematic and dynamic model is presented, detailed, and followed by some preliminary tests. The results showed that the model can trace forces back to the end-effector with a percentage error below 15%.
AbstractList Within the new industrial era, the interaction between humans and virtual reality is spreading across our lives. The development of exoskeleton designed to enhance the immersivity of virtual reality environments has a potentially considerable social impact and arises as a hot research topic. The presented work dwells well with the subject by describing the mechatronic design process of a kinaesthetic hand exoskeleton system meant to reproduce proprioceptive stimuli coming from the interaction with a virtual reality. The presented prototype is a modular device, equipped with force and pose sensors, and driven by a Bowden-cable-based remote actuation system. Unlike similar devices, the proposed exoskeleton is specifically thought for VR interaction and is designed to be reversible while exerting up to 15 N per finger. For a more accurate rendering of kinetostatic finger stimuli, a procedure for reconstructing HMI force as a function of measured force and position signals by employing a system’s kinematic and dynamic model is presented, detailed, and followed by some preliminary tests. The results showed that the model can trace forces back to the end-effector with a percentage error below 15%.
ArticleNumber 102947
Author Allotta, Benedetto
Bartalucci, Lorenzo
Brogi, Chiara
Ridolfi, Alessandro
Topini, Alberto
Secciani, Nicola
Della Valle, Andrea
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Keywords Kinaesthetics
Wearable robotics
Robotic rehabilitation
Hand exoskeleton
Virtual reality
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Snippet Within the new industrial era, the interaction between humans and virtual reality is spreading across our lives. The development of exoskeleton designed to...
SourceID crossref
elsevier
SourceType Enrichment Source
Index Database
Publisher
StartPage 102947
SubjectTerms Hand exoskeleton
Kinaesthetics
Robotic rehabilitation
Virtual reality
Wearable robotics
Title An original mechatronic design of a kinaesthetic hand exoskeleton for virtual reality-based applications
URI https://dx.doi.org/10.1016/j.mechatronics.2023.102947
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