Supporting foot interaction of reaction time training system

Summary Reaction time, the ability to detect, process and respond to stimuli, is one of the fundamental factors in human computer interaction, and is a key cognitive skill in clinical and healthy populations. Good reaction time allows us to respond to stimuli and situations with agility and efficien...

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Published inComputer animation and virtual worlds Vol. 35; no. 1
Main Authors Zang, Chenyu, Gai, Wei, Li, Haodong, Xing, Chenzhi, Wang, Wenfei, Li, Dongli, Lv, Gaorong, Yang, Chenglei
Format Journal Article
LanguageEnglish
Published Chichester Wiley Subscription Services, Inc 01.01.2024
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ISSN1546-4261
1546-427X
DOI10.1002/cav.2219

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Abstract Summary Reaction time, the ability to detect, process and respond to stimuli, is one of the fundamental factors in human computer interaction, and is a key cognitive skill in clinical and healthy populations. Good reaction time allows us to respond to stimuli and situations with agility and efficiency. How to train and improve a person's reaction time has become an important research question. In this paper, we present a new training genre which combines the user‐centered personalized training objects generation with precise tracking of foot interaction.Virtual objects are created with respect to the user's features and historical training effectiveness, and are in motion. A foot tracking algorithm based on three‐Gaussian model is designed to support interaction with stepping on moving virtual objects. We present the design and implementation of the system, as well as user studies. Findings illustrate that the reaction time performances are significantly improved following of seven days of training based on foot interaction. A user‐adaptive foot interaction‐based reaction‐time training system. Training with fusion movements can improve human reactions.
AbstractList Summary Reaction time, the ability to detect, process and respond to stimuli, is one of the fundamental factors in human computer interaction, and is a key cognitive skill in clinical and healthy populations. Good reaction time allows us to respond to stimuli and situations with agility and efficiency. How to train and improve a person's reaction time has become an important research question. In this paper, we present a new training genre which combines the user‐centered personalized training objects generation with precise tracking of foot interaction.Virtual objects are created with respect to the user's features and historical training effectiveness, and are in motion. A foot tracking algorithm based on three‐Gaussian model is designed to support interaction with stepping on moving virtual objects. We present the design and implementation of the system, as well as user studies. Findings illustrate that the reaction time performances are significantly improved following of seven days of training based on foot interaction. A user‐adaptive foot interaction‐based reaction‐time training system. Training with fusion movements can improve human reactions.
Reaction time, the ability to detect, process and respond to stimuli, is one of the fundamental factors in human computer interaction, and is a key cognitive skill in clinical and healthy populations. Good reaction time allows us to respond to stimuli and situations with agility and efficiency. How to train and improve a person's reaction time has become an important research question. In this paper, we present a new training genre which combines the user‐centered personalized training objects generation with precise tracking of foot interaction.Virtual objects are created with respect to the user's features and historical training effectiveness, and are in motion. A foot tracking algorithm based on three‐Gaussian model is designed to support interaction with stepping on moving virtual objects. We present the design and implementation of the system, as well as user studies. Findings illustrate that the reaction time performances are significantly improved following of seven days of training based on foot interaction.
Author Gai, Wei
Wang, Wenfei
Li, Dongli
Zang, Chenyu
Xing, Chenzhi
Li, Haodong
Lv, Gaorong
Yang, Chenglei
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Snippet Summary Reaction time, the ability to detect, process and respond to stimuli, is one of the fundamental factors in human computer interaction, and is a key...
Reaction time, the ability to detect, process and respond to stimuli, is one of the fundamental factors in human computer interaction, and is a key cognitive...
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wiley
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SubjectTerms Algorithms
Cognition & reasoning
foot interaction
human computer interaction
interactive playground
Reaction time
reaction time training
Stimuli
Tracking
Training
Title Supporting foot interaction of reaction time training system
URI https://onlinelibrary.wiley.com/doi/abs/10.1002%2Fcav.2219
https://www.proquest.com/docview/2930456331
Volume 35
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