A language‐directed virtual human motion generation approach based on musculoskeletal models

The development of the systems capable of synthesizing natural and life‐like motions for virtual characters has long been a central focus in computer animation. It needs to generate high‐quality motions for characters and provide users with a convenient and flexible interface for guiding character m...

Full description

Saved in:
Bibliographic Details
Published inComputer animation and virtual worlds Vol. 35; no. 3
Main Authors Sun, Libo, Wang, Yongxiang, Qin, Wenhu
Format Journal Article
LanguageEnglish
Published Hoboken, USA John Wiley & Sons, Inc 01.05.2024
Wiley Subscription Services, Inc
Subjects
Online AccessGet full text

Cover

Loading…