A language‐directed virtual human motion generation approach based on musculoskeletal models
The development of the systems capable of synthesizing natural and life‐like motions for virtual characters has long been a central focus in computer animation. It needs to generate high‐quality motions for characters and provide users with a convenient and flexible interface for guiding character m...
Saved in:
Published in | Computer animation and virtual worlds Vol. 35; no. 3 |
---|---|
Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
Hoboken, USA
John Wiley & Sons, Inc
01.05.2024
Wiley Subscription Services, Inc |
Subjects | |
Online Access | Get full text |
Cover
Loading…
Be the first to leave a comment!