Mastering broom‐like tools for object transportation animation using deep reinforcement learning
Summary In this paper, we propose a deep reinforcement‐based approach to generate an animation of an agent using a broom‐like tool to transport a target object. The tool is attached to the agent. So when the agent moves, the tool moves as well.The challenge is to control the agent to move and use th...
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Published in | Computer animation and virtual worlds Vol. 35; no. 3 |
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Main Authors | , |
Format | Journal Article |
Language | English |
Published |
Chichester
Wiley Subscription Services, Inc
01.05.2024
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Subjects | |
Online Access | Get full text |
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Summary: | Summary
In this paper, we propose a deep reinforcement‐based approach to generate an animation of an agent using a broom‐like tool to transport a target object. The tool is attached to the agent. So when the agent moves, the tool moves as well.The challenge is to control the agent to move and use the tool to push the target while avoiding obstacles. We propose a direction sensor to guide the agent's movement direction in environments with static obstacles. Furthermore, different rewards and a curriculum learning are implemented to make the agent efficiently learn skills for manipulating the tool. Experimental results show that the agent can naturally control the tool with different shapes to transport target objects. The result of ablation tests revealed the impacts of the rewards and some state components.
We propose a deep reinforcement‐based approach to generate an animation of an agent using a broom‐like tool to transport a target object. We develop various reward terms, a direction sensor, and a curriculum learning to make the agent learn skills for object manipulation and transportation. |
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Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14 |
ISSN: | 1546-4261 1546-427X |
DOI: | 10.1002/cav.2255 |