Decoupled Edge Physics Algorithms for Collaborative XR Simulations
ABSTRACT This work proposes a novel approach to transform any modern game engine pipeline, for optimized performance and enhanced user experiences in extended reality (XR) environments decoupling the physics engine from the game engine pipeline and using a client‐server N−1$$ N-1 $$ architecture cre...
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Published in | Computer animation and virtual worlds Vol. 35; no. 6 |
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Main Authors | , , , , |
Format | Journal Article |
Language | English |
Published |
Chichester
Wiley Subscription Services, Inc
01.11.2024
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Subjects | |
Online Access | Get full text |
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