Inspiring healthy Food Choices in a Virtual Reality Supermarket by adding a tangible Dimension in the Form of an Augmented Virtuality Smartphone

We want to understand the changing shopping behaviour, influenced by health-targeting nutrition apps on mobile devices. To achieve that, we have built a realistic Virtual Reality (VR) supermarket simulation and addressed core aspects such as handling virtual products, prevention of cybersickness, ro...

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Published in2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) pp. 548 - 549
Main Authors Eichhorn, Christian, Lurz, Martin, Plecher, David A., Weber, Sandro, Wintergerst, Monika, Kaiser, Birgit, Holzmann, Sophie L., Holzapfel, Christina, Hauner, Hans, Gedrich, Kurt, Groh, Georg, Bohm, Markus, Krcmar, Helmut, Klinker, Gudrun
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.03.2021
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Abstract We want to understand the changing shopping behaviour, influenced by health-targeting nutrition apps on mobile devices. To achieve that, we have built a realistic Virtual Reality (VR) supermarket simulation and addressed core aspects such as handling virtual products, prevention of cybersickness, rounded off with an initial pilot study. On top of that, we built a virtual replica smartphone in VR with nutritionrelated functionality. This has been extended with an Augmented Virtuality (AV) feature, that enables us to track the screen of a participant's own smartphone, hence allowing us to integrate real-world apps and letting the user interact with them during the simulation. To achieve a high-quality tracking, we propose a hybrid approach, utilizing an add-on RGB camera on the VR headset fused with data provided through a WLAN connection in the case of self-made apps. This enables the users to manipulate the simulation from within the smartphone app, introducing a versatile, highly usability-centered controller because they can handle their phone naturally.
AbstractList We want to understand the changing shopping behaviour, influenced by health-targeting nutrition apps on mobile devices. To achieve that, we have built a realistic Virtual Reality (VR) supermarket simulation and addressed core aspects such as handling virtual products, prevention of cybersickness, rounded off with an initial pilot study. On top of that, we built a virtual replica smartphone in VR with nutritionrelated functionality. This has been extended with an Augmented Virtuality (AV) feature, that enables us to track the screen of a participant's own smartphone, hence allowing us to integrate real-world apps and letting the user interact with them during the simulation. To achieve a high-quality tracking, we propose a hybrid approach, utilizing an add-on RGB camera on the VR headset fused with data provided through a WLAN connection in the case of self-made apps. This enables the users to manipulate the simulation from within the smartphone app, introducing a versatile, highly usability-centered controller because they can handle their phone naturally.
Author Lurz, Martin
Plecher, David A.
Gedrich, Kurt
Groh, Georg
Klinker, Gudrun
Holzapfel, Christina
Wintergerst, Monika
Bohm, Markus
Kaiser, Birgit
Weber, Sandro
Eichhorn, Christian
Holzmann, Sophie L.
Krcmar, Helmut
Hauner, Hans
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  organization: Technical University of Munich
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  organization: Technical University of Munich
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Snippet We want to understand the changing shopping behaviour, influenced by health-targeting nutrition apps on mobile devices. To achieve that, we have built a...
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StartPage 548
SubjectTerms Augmented virtuality
Behavioral Change
Conferences
Food Choices
HCI
Headphones
Solid modeling
Three-dimensional displays
User interfaces
Virtual Reality
Virtual Supermarket
Wireless LAN
Title Inspiring healthy Food Choices in a Virtual Reality Supermarket by adding a tangible Dimension in the Form of an Augmented Virtuality Smartphone
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