Seong, D., & Kim, S. (2020). The Effect of Population-Level Learning on Entry Likelihood in the Mobile Game Industry. ASIA MARKETING JOURNAL, 21(4), 77-89. https://doi.org/10.15830/amj.2020.21.4.77
Chicago Style (17th ed.) CitationSeong, Dusan, and Sahangsoon Kim. "The Effect of Population-Level Learning on Entry Likelihood in the Mobile Game Industry." ASIA MARKETING JOURNAL 21, no. 4 (2020): 77-89. https://doi.org/10.15830/amj.2020.21.4.77.
MLA (9th ed.) CitationSeong, Dusan, and Sahangsoon Kim. "The Effect of Population-Level Learning on Entry Likelihood in the Mobile Game Industry." ASIA MARKETING JOURNAL, vol. 21, no. 4, 2020, pp. 77-89, https://doi.org/10.15830/amj.2020.21.4.77.
Warning: These citations may not always be 100% accurate.