Effects of Level of Control on Simulator Sickness Using a Virtual Reality Head Mounted Device
Virtual Reality (VR) devices have remained primarily within the medical and military field for occupational training with varying success while personal VR usage for entertainment has been relatively stagnant. This trend is expected to change with VR head mounted devices (HMD) being targeted by seve...
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Published in | Proceedings of the Human Factors and Ergonomics Society Annual Meeting Vol. 59; no. 1; pp. 766 - 769 |
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Main Authors | , |
Format | Journal Article |
Language | English |
Published |
Los Angeles, CA
SAGE Publications
01.09.2015
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Online Access | Get full text |
ISSN | 1541-9312 1071-1813 2169-5067 |
DOI | 10.1177/1541931215591237 |
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Abstract | Virtual Reality (VR) devices have remained primarily within the medical and military field for occupational training with varying success while personal VR usage for entertainment has been relatively stagnant. This trend is expected to change with VR head mounted devices (HMD) being targeted by several tech businesses such as Facebook and Samsung. The current study focuses on three different types of control levels: high, medium, and low. Each of these is categorized based on the amount of interactivity allowed within the VR application. Participants (n=12) took part in a within-subjects experiment where they used three programs and reported feelings of simulation induced motion sickness, or simulation sickness, for each one. Results identified significant differences between the programs. Factors related to VR accommodation are discussed. |
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AbstractList | Virtual Reality (VR) devices have remained primarily within the medical and military field for occupational training with varying success while personal VR usage for entertainment has been relatively stagnant. This trend is expected to change with VR head mounted devices (HMD) being targeted by several tech businesses such as Facebook and Samsung. The current study focuses on three different types of control levels: high, medium, and low. Each of these is categorized based on the amount of interactivity allowed within the VR application. Participants (n=12) took part in a within-subjects experiment where they used three programs and reported feelings of simulation induced motion sickness, or simulation sickness, for each one. Results identified significant differences between the programs. Factors related to VR accommodation are discussed. |
Author | Merta, Michael Kelling, Nicholas |
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References | Keshavarz, Hecht 2011; 53 Kennedy, Lane, Berbaum, Lilienthal 1993; 3 Stein, Robinski 2012; 2 Chen, Dong, Chen, Stoffregen 2012; 24 Stetz, Kaloi-Chen, Turner, Bouchard, Riva, Wiederhold 2011; 176 bibr1-1541931215591237 bibr7-1541931215591237 bibr6-1541931215591237 bibr2-1541931215591237 bibr3-1541931215591237 bibr4-1541931215591237 bibr5-1541931215591237 bibr8-1541931215591237 bibr9-1541931215591237 |
References_xml | – volume: 3 start-page: 203 issue: 3 year: 1993 end-page: 220 article-title: Simulator Sickness Questionnaire: An enhanced method for quantifying simulator sickness publication-title: The International Journal of Aviation Psychology – volume: 53 start-page: 415 issue: 4 year: 2011 end-page: 426 article-title: Validating an efficient method to quantify motion sickness publication-title: Human Factors – volume: 2 start-page: 11 issue: 1 year: 2012 end-page: 19 article-title: Simulator sickness in flight simulators of the German armed forces publication-title: Aviation Psychology and Applied Human Factors – volume: 176 start-page: 1065 issue: 9 year: 2011 end-page: 1 article-title: The Effectiveness of Technology-Enhanced Relaxation Techniques for Military Medical Warriors publication-title: Military Medicine – volume: 24 start-page: 279 issue: 4 year: 2012 end-page: 299 article-title: Control of a Virtual Avatar Influences Postural Activity and Motion Sickness publication-title: Ecological Psychology – ident: bibr8-1541931215591237 doi: 10.1027/2192-0923/a000022. – ident: bibr9-1541931215591237 doi: 10.7205/MILMED-D-10-00393 – ident: bibr4-1541931215591237 doi: 10.1207/s15327108ijap0303_3 – ident: bibr7-1541931215591237 – ident: bibr2-1541931215591237 – ident: bibr5-1541931215591237 doi: 10.1177/0018720811403736 – ident: bibr1-1541931215591237 doi: 10.1080/10407413.2012.726181 – ident: bibr3-1541931215591237 – ident: bibr6-1541931215591237 |
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Title | Effects of Level of Control on Simulator Sickness Using a Virtual Reality Head Mounted Device |
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