Designing a Motion-Onset Visual-Evoked Potential-Based Brain-Computer Interface to Control a Computer Game

Brain-computer interface (BCI) establishes an alternative direct communication channel between the brain and computer or other external devices. Motion-onset visual-evoked potential (mVEP) related to the individual perception of movement is among synchronous BCI system that utilizes external stimulu...

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Published inIEEE transactions on games Vol. 16; no. 2; pp. 409 - 418
Main Authors Amini, Mohammad Matin, Shalchyan, Vahid
Format Journal Article
LanguageEnglish
Published Piscataway IEEE 01.06.2024
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
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ISSN2475-1502
2475-1510
DOI10.1109/TG.2023.3279289

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Abstract Brain-computer interface (BCI) establishes an alternative direct communication channel between the brain and computer or other external devices. Motion-onset visual-evoked potential (mVEP) related to the individual perception of movement is among synchronous BCI system that utilizes external stimulus. mVEPs stimulation paradigm is like an oddball stimulation paradigm. Researchers have recently been investigating mVEPs to control a computer game. To control a computer game, they used translation stimulus to evoke these potentials in electroencephalography brain signals. In this study, we examine designing a computer game with four different types of stimuli, including translation, contraction, expansion, and rotation. We also used the time-domain and wavelet coefficients for the feature extraction. Also, we used different types of linear discriminant analysis (LDA) classification methods, including least absolute shrinkage and selection operator, stepwise LDA (SWLDA); moreover, and spatial-temporal discriminant analysis (STDA) for detecting the target stimulus. Our results demonstrate that contraction, expansion, and rotation stimuli, as well as translation, could be employed to control a BCI game. Our results showed that subjects got higher scores, game accuracy control, and information transfer rate using the rotation stimulus with SWLDA/STDA classification methods.
AbstractList Brain-computer interface (BCI) establishes an alternative direct communication channel between the brain and computer or other external devices. Motion-onset visual-evoked potential (mVEP) related to the individual perception of movement is among synchronous BCI system that utilizes external stimulus. mVEPs stimulation paradigm is like an oddball stimulation paradigm. Researchers have recently been investigating mVEPs to control a computer game. To control a computer game, they used translation stimulus to evoke these potentials in electroencephalography brain signals. In this study, we examine designing a computer game with four different types of stimuli, including translation, contraction, expansion, and rotation. We also used the time-domain and wavelet coefficients for the feature extraction. Also, we used different types of linear discriminant analysis (LDA) classification methods, including least absolute shrinkage and selection operator, stepwise LDA (SWLDA); moreover, and spatial-temporal discriminant analysis (STDA) for detecting the target stimulus. Our results demonstrate that contraction, expansion, and rotation stimuli, as well as translation, could be employed to control a BCI game. Our results showed that subjects got higher scores, game accuracy control, and information transfer rate using the rotation stimulus with SWLDA/STDA classification methods.
Author Amini, Mohammad Matin
Shalchyan, Vahid
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Snippet Brain-computer interface (BCI) establishes an alternative direct communication channel between the brain and computer or other external devices. Motion-onset...
Brain–computer interface (BCI) establishes an alternative direct communication channel between the brain and computer or other external devices. Motion-onset...
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SubjectTerms Brain–computer interface (BCI)
Calibration
Classification
Computer & video games
computer game
Contraction
Discriminant analysis
Ear
Electroencephalography
electroencephalography (EEG)
Feature extraction
Games
Human-computer interface
Information transfer
motion-onset visually evoked potentials (mVEP)
Movement
Rotation
Stimulation
Stimuli
Target detection
Video games
Visualization
Title Designing a Motion-Onset Visual-Evoked Potential-Based Brain-Computer Interface to Control a Computer Game
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