A Meta‐Analysis of Gamification's Impact on Student Motivation in K‐12 Education

Gamification is widely used to enhance student learning and engagement. This meta‐analysis focused on experimental research examining the effects of gamification on student motivation in K‐12. Studies were retrieved from Scopus, PubMed, Web of Science, and ProQuest, resulting in 279 articles screene...

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Bibliographic Details
Published inPsychology in the schools
Main Authors Furkan Kurnaz, M., Koçtürk, Nilüfer
Format Journal Article
LanguageEnglish
Published 27.07.2025
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