A Meta‐Analysis of Gamification's Impact on Student Motivation in K‐12 Education
Gamification is widely used to enhance student learning and engagement. This meta‐analysis focused on experimental research examining the effects of gamification on student motivation in K‐12. Studies were retrieved from Scopus, PubMed, Web of Science, and ProQuest, resulting in 279 articles screene...
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Published in | Psychology in the schools |
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Main Authors | , |
Format | Journal Article |
Language | English |
Published |
27.07.2025
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Online Access | Get full text |
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