Improving User Performance in Haptics-Based Rehabilitation Exercises by Colocation of User's Visual and Motor Axes via a Three-Dimensional Augmented-Reality Display

Serious games are recently becoming a common sight in rehabilitation settings to provide motivation for patients undergoing therapy to regain upper limb function after disability. These are often presented using a two-dimensional (2-D) monitor to the patient who uses a robotic device (haptic user in...

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Bibliographic Details
Published inIEEE robotics and automation letters Vol. 4; no. 2; pp. 438 - 444
Main Authors Ocampo, Renz, Tavakoli, Mahdi
Format Journal Article
LanguageEnglish
Published Piscataway IEEE 01.04.2019
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
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