Improving User Performance in Haptics-Based Rehabilitation Exercises by Colocation of User's Visual and Motor Axes via a Three-Dimensional Augmented-Reality Display
Serious games are recently becoming a common sight in rehabilitation settings to provide motivation for patients undergoing therapy to regain upper limb function after disability. These are often presented using a two-dimensional (2-D) monitor to the patient who uses a robotic device (haptic user in...
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Published in | IEEE robotics and automation letters Vol. 4; no. 2; pp. 438 - 444 |
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Main Authors | , |
Format | Journal Article |
Language | English |
Published |
Piscataway
IEEE
01.04.2019
The Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
Subjects | |
Online Access | Get full text |
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