Rulebook: An Architectural Pattern for Self-Amending Mechanics in Digital Games

Mechanics are one of the pillars of gameplay, enabled by the underlying implementation of the game and subject to constant changes during development. In particular, self-amending mechanics adjust themselves dynamically and are a common source of coupled code. The Rulebook is an architectural patter...

Full description

Saved in:
Bibliographic Details
Published inIEEE transactions on games Vol. 16; no. 3; pp. 711 - 721
Main Authors Mizutani, Wilson Kazuo, Kon, Fabio
Format Journal Article
LanguageEnglish
Published IEEE 01.09.2024
Subjects
Online AccessGet full text

Cover

Loading…