Rulebook: An Architectural Pattern for Self-Amending Mechanics in Digital Games
Mechanics are one of the pillars of gameplay, enabled by the underlying implementation of the game and subject to constant changes during development. In particular, self-amending mechanics adjust themselves dynamically and are a common source of coupled code. The Rulebook is an architectural patter...
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Published in | IEEE transactions on games Vol. 16; no. 3; pp. 711 - 721 |
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Main Authors | , |
Format | Journal Article |
Language | English |
Published |
IEEE
01.09.2024
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Subjects | |
Online Access | Get full text |
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