Multimodal Data Fusion to Track Students’ Distress during Educational Gameplay
Using multimodal data fusion techniques, we built and tested prediction models to track middle-school student distress states during educational gameplay. We collected and analyzed 1,145 data instances, sampled from a total of 31 middle-school students’ audio- and video-recorded gameplay sessions. W...
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Published in | Journal of Learning Analytics Vol. 9; no. 3; pp. 75 - 87 |
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Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
16.12.2022
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Online Access | Get full text |
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