Investigating a Virtual Reality-based Emergency Response Scenario and Intelligent User Interface for First Responders
Because advances in broadband capabilities will soon allow first responders to access and use many forms of data when responding to emergencies, it is becoming critically important to design heads-up displays to present first responders with information in a manner that does not induce extraneous me...
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Published in | Proceedings of the Human Factors and Ergonomics Society Annual Meeting Vol. 64; no. 1; pp. 2114 - 2118 |
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Main Authors | , , , , , , , , |
Format | Journal Article |
Language | English |
Published |
Los Angeles, CA
SAGE Publications
01.12.2020
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Online Access | Get full text |
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Abstract | Because advances in broadband capabilities will soon allow first responders to access and use many forms of data when responding to emergencies, it is becoming critically important to design heads-up displays to present first responders with information in a manner that does not induce extraneous mental workload or cause undue interaction errors. Virtual reality offers a unique medium for envisioning and testing user interface concepts in a realistic and controlled environment. In this paper, we describe a virtual reality-based emergency response scenario that was designed to support user experience research for evaluating the efficacy of intelligent user interfaces for firefighters. We describe the results of a usability test that captured firefighters’ feedback and reactions to the VR scenario and the prototype intelligent user interface that presented them with task critical information through the VR headset. The paper concludes with lessons learned from our development process and a discussion of plans for future research. |
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AbstractList | Because advances in broadband capabilities will soon allow first responders to access and use many forms of data when responding to emergencies, it is becoming critically important to design heads-up displays to present first responders with information in a manner that does not induce extraneous mental workload or cause undue interaction errors. Virtual reality offers a unique medium for envisioning and testing user interface concepts in a realistic and controlled environment. In this paper, we describe a virtual reality-based emergency response scenario that was designed to support user experience research for evaluating the efficacy of intelligent user interfaces for firefighters. We describe the results of a usability test that captured firefighters’ feedback and reactions to the VR scenario and the prototype intelligent user interface that presented them with task critical information through the VR headset. The paper concludes with lessons learned from our development process and a discussion of plans for future research. |
Author | Hill, Edward Holloway, John Mott, Bradford Lui, Barry Lester, James Slack, Donia Norswothy, Sarah Spain, Randall Saville, Jason |
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Cites_doi | 10.1016/j.apergo.2013.05.002 10.1007/978-0-387-09506-6 10.1177/154193120705102605 10.1027/2192-0923/a000134 10.1177/0018720812466892 10.21236/ADA531579 10.6028/NIST.IR.8181 10.1016/j.arthro.2015.07.023 10.1007/978-3-319-57987-0_26 |
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References_xml | – volume: 8 start-page: 22 issue: 1 year: 2018 end-page: 34 article-title: What’s real about virtual reality flight simulation? Comparing the fidelity of a virtual reality with a conventional flight simulation environment publication-title: Aviation Psychology and Applied Human Factors contributor: fullname: Koglbauer – volume: 55 start-page: 672 issue: 3 year: 2013 end-page: 690 article-title: Evaluation of wearable simulation interface for military training publication-title: Human factors contributor: fullname: Barnett – volume: 32 start-page: 224 issue: 1 year: 2016 end-page: 232 article-title: Effectiveness of virtual reality training in orthopedic surgery publication-title: Arthroscopy: The Journal of Arthroscopic & Related Surgery contributor: fullname: Nizard – year: 2017 article-title: The NASA Augmented/Virtual Reality Lab: The State of the Art at KSC contributor: fullname: Little – volume: 45 start-page: 1270 issue: 5 year: 2014 end-page: 1277 article-title: Perceived urgency mapping across modalities within a driving context publication-title: Applied Ergonomics contributor: fullname: Lewis – ident: bibr2-1071181320641513 doi: 10.1016/j.apergo.2013.05.002 – ident: bibr3-1071181320641513 doi: 10.1007/978-0-387-09506-6 – ident: bibr8-1071181320641513 doi: 10.1177/154193120705102605 – ident: bibr7-1071181320641513 doi: 10.1027/2192-0923/a000134 – ident: bibr10-1071181320641513 doi: 10.1177/0018720812466892 – ident: bibr6-1071181320641513 – ident: bibr9-1071181320641513 doi: 10.21236/ADA531579 – ident: bibr4-1071181320641513 doi: 10.6028/NIST.IR.8181 – ident: bibr1-1071181320641513 doi: 10.1016/j.arthro.2015.07.023 – ident: bibr5-1071181320641513 doi: 10.1007/978-3-319-57987-0_26 |
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Title | Investigating a Virtual Reality-based Emergency Response Scenario and Intelligent User Interface for First Responders |
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