Mobile Augmented Reality for Cultural Heritage

This paper introduces an approach of using mobile Augmented Reality (mobile-AR) in cultural organisations, such as museums and archaeological sites, for information provision and enhancing the visiting experience. We demonstrate our approach by presenting a mobile-AR educational game for iPhones tha...

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Published inMobile Wireless Middleware, Operating Systems, and Applications pp. 15 - 22
Main Authors Angelopoulou, Anastassia, Economou, Daphne, Bouki, Vassiliki, Psarrou, Alexandra, Jin, Li, Pritchard, Chris, Kolyda, Frantzeska
Format Book Chapter
LanguageEnglish
Published Berlin, Heidelberg Springer Berlin Heidelberg
SeriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
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Abstract This paper introduces an approach of using mobile Augmented Reality (mobile-AR) in cultural organisations, such as museums and archaeological sites, for information provision and enhancing the visiting experience. We demonstrate our approach by presenting a mobile-AR educational game for iPhones that has been developed for the archaeological site and the exhibition area at Sutton Hoo. This pilot aids visitors’ understanding of the site and its history via an engaging and playful game that connects the site with the British Museum where the objects that have been excavated from the site are exhibited. The paper discusses stakeholders’ requirements, the system architecture and concludes with lessons learned and future work.
AbstractList This paper introduces an approach of using mobile Augmented Reality (mobile-AR) in cultural organisations, such as museums and archaeological sites, for information provision and enhancing the visiting experience. We demonstrate our approach by presenting a mobile-AR educational game for iPhones that has been developed for the archaeological site and the exhibition area at Sutton Hoo. This pilot aids visitors’ understanding of the site and its history via an engaging and playful game that connects the site with the British Museum where the objects that have been excavated from the site are exhibited. The paper discusses stakeholders’ requirements, the system architecture and concludes with lessons learned and future work.
Author Bouki, Vassiliki
Kolyda, Frantzeska
Psarrou, Alexandra
Economou, Daphne
Angelopoulou, Anastassia
Jin, Li
Pritchard, Chris
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Copyright ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering 2012
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SubjectTerms ARToolkit
Augmented Reality
cultural heritage
mobile-AR games
smartphones
Title Mobile Augmented Reality for Cultural Heritage
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