Sticky Seeding in Discrete-Time Reversible-Threshold Networks
When nodes can repeatedly update their behavior (as in agent-based models from computational social science or repeated-game play settings) the problem of optimal network seeding becomes very complex. For a popular spreading-phenomena model of binary-behavior updating based on thresholds of adoption...
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Published in | Discrete mathematics and theoretical computer science Vol. 18 no. 3; no. Distributed Computing and... |
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Main Author | |
Format | Journal Article |
Language | English |
Published |
Discrete Mathematics & Theoretical Computer Science
17.03.2016
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Subjects | |
Online Access | Get full text |
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