Sticky Seeding in Discrete-Time Reversible-Threshold Networks

When nodes can repeatedly update their behavior (as in agent-based models from computational social science or repeated-game play settings) the problem of optimal network seeding becomes very complex. For a popular spreading-phenomena model of binary-behavior updating based on thresholds of adoption...

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Bibliographic Details
Published inDiscrete mathematics and theoretical computer science Vol. 18 no. 3; no. Distributed Computing and...
Main Author Spencer, Gwen
Format Journal Article
LanguageEnglish
Published Discrete Mathematics & Theoretical Computer Science 17.03.2016
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