Traditional Games in Cultural Literacy to Build the Character of Elementary School Students during the COVID-19 Pandemic

Formal educational institutions are responsible for the character education of students as the next generation of the nation, for which students need to be prepared for education as early as possible to have character, as in traditional games. Along with the times, traditional children's games...

Full description

Saved in:
Bibliographic Details
Published inNeuroQuantology Vol. 20; no. 5; pp. 704 - 712
Main Authors Gultom, Syamsul, ., Baharuddin, Ampera, Dina, Endriani, Dewi, Jahidin, Ismail, Tanjung, Samsidar
Format Journal Article
LanguageEnglish
Published Bornova Izmir NeuroQuantology 18.05.2022
Subjects
Online AccessGet full text

Cover

Loading…
Abstract Formal educational institutions are responsible for the character education of students as the next generation of the nation, for which students need to be prepared for education as early as possible to have character, as in traditional games. Along with the times, traditional children's games have shifted with modern games, namely virtual world games with advanced technology. The 21st St skills early learning framework supports the integration of skills (critical thinking, collaboration, communication, creativity, technology literacy, and socio-emotional. Traditional games have many benefits in all aspects of student development which include physical-motor, socio-emotional, moral, cognitive, and language development. Through the 2013 curriculum, it is expected to be able to provide life skills during the Covid-19 pandemic. Cultural literacy developed is very diverse, among others with traditional game literacy. The introduction and preservation of traditional game culture in addition to government support is certainly also highly expected the role of parents and the community. Play is a very important and fun activity in the child's learning process, so it will be encouraged to experiment and grow well in life. Traditional games have so many different forms and variations and tend to take advantage of tools or facilities that exist in the school environment without having to buy them so that it requires high imagination and creativity. In addition, traditional games also have noble values and certain moral messages such as the values of togetherness, honesty, responsibility, airy attitude (if lost), encouragement of achievement, and adherence to rules. All that can be done if the player really enjoys, enjoys and understands the essence of the game. By sticking to Indonesian cultural literacy has an honest identity about culture. It is hoped that the Indonesian nation can become a developed and civilized nation.
AbstractList Formal educational institutions are responsible for the character education of students as the next generation of the nation, for which students need to be prepared for education as early as possible to have character, as in traditional games. Along with the times, traditional children's games have shifted with modern games, namely virtual world games with advanced technology. The 21st St skills early learning framework supports the integration of skills (critical thinking, collaboration, communication, creativity, technology literacy, and socio-emotional. Traditional games have many benefits in all aspects of student development which include physical-motor, socio-emotional, moral, cognitive, and language development. Through the 2013 curriculum, it is expected to be able to provide life skills during the Covid-19 pandemic. Cultural literacy developed is very diverse, among others with traditional game literacy. The introduction and preservation of traditional game culture in addition to government support is certainly also highly expected the role of parents and the community. Play is a very important and fun activity in the child's learning process, so it will be encouraged to experiment and grow well in life. Traditional games have so many different forms and variations and tend to take advantage of tools or facilities that exist in the school environment without having to buy them so that it requires high imagination and creativity. In addition, traditional games also have noble values and certain moral messages such as the values of togetherness, honesty, responsibility, airy attitude (if lost), encouragement of achievement, and adherence to rules. All that can be done if the player really enjoys, enjoys and understands the essence of the game. By sticking to Indonesian cultural literacy has an honest identity about culture. It is hoped that the Indonesian nation can become a developed and civilized nation.
Formal educational institutions are responsible for the character education of students as the next generation of the nation, for which students need to be prepared for education as early as possible to have character, as in traditional games. Along with the times, traditional children's games have shifted with modern games, namely virtual world games with advanced technology.
Author Jahidin, Ismail
Tanjung, Samsidar
Ampera, Dina
Endriani, Dewi
Baharuddin
Gultom, Syamsul
Author_xml – sequence: 1
  givenname: Syamsul
  surname: Gultom
  fullname: Gultom, Syamsul
– sequence: 2
  givenname: Baharuddin
  surname: .
  fullname: ., Baharuddin
– sequence: 3
  givenname: Dina
  surname: Ampera
  fullname: Ampera, Dina
– sequence: 4
  givenname: Dewi
  surname: Endriani
  fullname: Endriani, Dewi
– sequence: 5
  givenname: Ismail
  surname: Jahidin
  fullname: Jahidin, Ismail
– sequence: 6
  givenname: Samsidar
  surname: Tanjung
  fullname: Tanjung, Samsidar
BookMark eNpNUMtOwzAQtFCRaAufgGSJc4KdxHkcIZRSqaKgFq6WX6GuEru1E4n-PYb2wB5mV7OzK81MwMhYowC4xSjGWYGye3OIE5QkAWISv74nofILMMYpSiOCCRr9m6_AxPsdQqRAVT4G3xvHpO61NayFc9YpD7WB9dD2gwvMUvfKMXGEvYWPg24l7LcK1lsWyLCBtoGzVnXK9Mwd4VpsrW3huh9kYDyUg9Pm63Sy-lw8RbiCb8xI1WlxDS4b1np1c-5T8PE829Qv0XI1X9QPy0jgBOeRkJVIZNOwvFC8wRwzwUXJMZI5KcpASYEaJJO8yJuMMMWyImOY84JVvORCpFNwd_q7d_YwKN_TnR1ccOtpUiFUpFWJSVCRk0o4671TDd073QVPFCP6FzI1B_obcgBK6Dnk9AfZxXQS
ContentType Journal Article
Copyright Copyright NeuroQuantology 2022
Copyright_xml – notice: Copyright NeuroQuantology 2022
DBID AAYXX
CITATION
3V.
7X7
7XB
88G
8FE
8FG
8FI
8FJ
8FK
ABUWG
AFKRA
ARAPS
AZQEC
BENPR
BGLVJ
CCPQU
DWQXO
FYUFA
GHDGH
GNUQQ
HCIFZ
K9.
M0S
M2M
P5Z
P62
PQEST
PQQKQ
PQUKI
PRINS
PSYQQ
Q9U
DOI 10.14704/nq.2022.20.5.NQ22226
DatabaseName CrossRef
ProQuest Central (Corporate)
Health & Medical Collection
ProQuest Central (purchase pre-March 2016)
Psychology Database (Alumni)
ProQuest SciTech Collection
ProQuest Technology Collection
Hospital Premium Collection
Hospital Premium Collection (Alumni Edition)
ProQuest Central (Alumni) (purchase pre-March 2016)
ProQuest Central (Alumni)
ProQuest Central
Advanced Technologies & Aerospace Collection
ProQuest Central Essentials
ProQuest Central
Technology Collection
ProQuest One Community College
ProQuest Central
Health Research Premium Collection
Health Research Premium Collection (Alumni)
ProQuest Central Student
SciTech Premium Collection
ProQuest Health & Medical Complete (Alumni)
Health & Medical Collection (Alumni Edition)
Psychology Database
Advanced Technologies & Aerospace Database
ProQuest Advanced Technologies & Aerospace Collection
ProQuest One Academic Eastern Edition (DO NOT USE)
ProQuest One Academic
ProQuest One Academic UKI Edition
ProQuest Central China
ProQuest One Psychology
ProQuest Central Basic
DatabaseTitle CrossRef
ProQuest One Psychology
ProQuest Central Student
Technology Collection
ProQuest Advanced Technologies & Aerospace Collection
ProQuest Central Essentials
ProQuest Health & Medical Complete (Alumni)
ProQuest Central (Alumni Edition)
SciTech Premium Collection
ProQuest One Community College
ProQuest Central China
ProQuest Central
Health Research Premium Collection
Health and Medicine Complete (Alumni Edition)
ProQuest Central Korea
Advanced Technologies & Aerospace Collection
ProQuest Central Basic
ProQuest One Academic Eastern Edition
ProQuest Hospital Collection
ProQuest Technology Collection
Health Research Premium Collection (Alumni)
ProQuest Psychology Journals (Alumni)
ProQuest SciTech Collection
ProQuest Hospital Collection (Alumni)
Advanced Technologies & Aerospace Database
ProQuest Health & Medical Complete
ProQuest Psychology Journals
ProQuest One Academic UKI Edition
ProQuest One Academic
ProQuest Central (Alumni)
DatabaseTitleList CrossRef
ProQuest One Psychology
Database_xml – sequence: 1
  dbid: 8FG
  name: ProQuest Technology Collection
  url: https://search.proquest.com/technologycollection1
  sourceTypes: Aggregation Database
DeliveryMethod fulltext_linktorsrc
Discipline Education
EISSN 1303-5150
EndPage 712
ExternalDocumentID 10_14704_nq_2022_20_5_NQ22226
GroupedDBID ---
123
29N
2WC
3V.
7X7
8FE
8FG
8FI
8FJ
AAYXX
ABUWG
ACIHN
ADBBV
AEAQA
AENEX
AFKRA
AHMBA
ALIPV
ALMA_UNASSIGNED_HOLDINGS
ARAPS
AZQEC
BENPR
BGLVJ
BPHCQ
BVXVI
CCPQU
CITATION
DWQXO
E3Z
ESX
FYUFA
GNUQQ
GX1
HCIFZ
HMCUK
IAO
IEA
KWQ
M2M
M~E
OK1
P62
P6G
PQQKQ
PROAC
PSYQQ
PV9
RZL
TR2
UKHRP
XSB
7XB
8FK
K9.
PQEST
PQUKI
PRINS
Q9U
ID FETCH-LOGICAL-c1216-cd9c2dffa67ebf1b1acbc8b10d6578ebfdc0f0d2676f45aea474a1bb7a9b8bcc3
IEDL.DBID BENPR
ISSN 1303-5150
IngestDate Thu Oct 10 19:37:01 EDT 2024
Fri Aug 23 00:55:42 EDT 2024
IsDoiOpenAccess false
IsOpenAccess true
IsPeerReviewed false
IsScholarly true
Issue 5
Language English
LinkModel DirectLink
MergedId FETCHMERGED-LOGICAL-c1216-cd9c2dffa67ebf1b1acbc8b10d6578ebfdc0f0d2676f45aea474a1bb7a9b8bcc3
OpenAccessLink http://digilib.unimed.ac.id/46627/1/Article.pdf
PQID 2900739815
PQPubID 2035897
PageCount 9
ParticipantIDs proquest_journals_2900739815
crossref_primary_10_14704_nq_2022_20_5_NQ22226
PublicationCentury 2000
PublicationDate 2022-05-18
PublicationDateYYYYMMDD 2022-05-18
PublicationDate_xml – month: 05
  year: 2022
  text: 2022-05-18
  day: 18
PublicationDecade 2020
PublicationPlace Bornova Izmir
PublicationPlace_xml – name: Bornova Izmir
PublicationTitle NeuroQuantology
PublicationYear 2022
Publisher NeuroQuantology
Publisher_xml – name: NeuroQuantology
SSID ssj0057096
Score 2.2711585
Snippet Formal educational institutions are responsible for the character education of students as the next generation of the nation, for which students need to be...
SourceID proquest
crossref
SourceType Aggregation Database
StartPage 704
SubjectTerms Children & youth
Collaboration
Conflicts of interest
COVID-19
Creativity
Critical thinking
Cultural heritage
Culture
Curricula
Early childhood education
Education
Elementary school students
Games
Learning
Literacy
Pandemics
Research methodology
Students
Sustainable development
Title Traditional Games in Cultural Literacy to Build the Character of Elementary School Students during the COVID-19 Pandemic
URI https://www.proquest.com/docview/2900739815
Volume 20
hasFullText 1
inHoldings 1
isFullTextHit
isPrint
link http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwfV05T8MwFLZou7AgTlEolQdWt7HjxMmEaOkBEqUcRd2i2I6lDiS9kOi_x44dAQuLh0TJ8Gy_973rewBcx4oSnHGGJJMh0vg2QLFJOCpfaOvFI5yWJf-Pk3A8ow_zYO4CbhtXVlnpxFJRy0KYGHmXxGVSKcLBzXKFzNQok111IzRqoEEwNWnaRm8wmb5UujhgGqG7vh3KPNrNV9olJKYBqxN0Js_aOBpWhd8W6a9CLq3M8BAcOHgIb-1-HoG9LD82k5VdFcYJ-NLGRS5sAA-OTIkrXOSw7_gzoOXAEDu4LWDPTLyGGuDBfsXKDAsFB65gfL2DloITvlp-yw20PYv2k6f3-zuEYzg1UeaPhTgFs-HgrT9GbnoCEpjgEAkZCyKVSkOWcYU5TgUXEceeDPUt1Y-k8JQnSchCRYM0SymjKeacpTGPuBD-GajnRZ6dA0iCzOdcY4NQSiox5Uo7s57ypZdFvvJwE3QqCSZLS5KRGOfCiDzJV4kRuV6SIHEib4JWJefE3ZlN8rPDF_-_vgT75o8mh4-jFqhv15_ZlYYGW94GNTZneo2Go7Y7C9-HOrvQ
link.rule.ids 315,786,790,12083,12792,21416,27955,27956,31752,33406,33777,43343,43633,43838
linkProvider ProQuest
linkToHtml http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwfV07T8MwELagDLAgnqJQwAOr2zhx7GRCUFpaaAuIFnWzYjuWOpD0hUT_PXbi8lhYMiRyhrN9993rOwCuYk18nAqGFFMUGXwbotgmHHUgjfUSEU6Kkv_-gHZG5GEcjl3AbeHKKtc6sVDUKpc2Rt7w4yKpFOHwejpDdmqUza66ERqbYIsEAbHnnI2_Ha6QGXzuunYI80gjmxmH0LftV_WwPngxptFyKvy2R3_VcWFj2ntg14FDeFPu5j7YSLMDO1fZ1WAcgk9jWtSkDN_Be1vgCicZbDr2DFgyYMgVXObw1s67hgbeweaakxnmGrZcufh8BUsCTvhaslsuYNmxWC55euveIRzDZxtjfp_IIzBqt4bNDnKzE5DEPqZIqlj6SuuEslRoLHAihYwE9hQ1d9S8UtLTnvIpo5qESZoQRhIsBEtiEQkpg2NQyfIsPQHQD9NACIMMqFJEYSK0cWU9HSgvjQLt4SqoryXIpyVFBreuhRU5z2bcitw8eMidyKugtpYzdzdmwX_29_T_z5dguzPs93ivO3g8Azv27zabj6MaqCznH-m5AQlLcVGchC929ruK
openUrl ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=Traditional+Games+in+Cultural+Literacy+to+Build+the+Character+of+Elementary+School+Students+during+the+COVID-19+Pandemic&rft.jtitle=NeuroQuantology&rft.au=Gultom%2C+Syamsul&rft.au=.%2C+Baharuddin&rft.au=Ampera%2C+Dina&rft.au=Endriani%2C+Dewi&rft.date=2022-05-18&rft.issn=1303-5150&rft.eissn=1303-5150&rft.volume=20&rft.issue=5&rft.spage=704&rft.epage=712&rft_id=info:doi/10.14704%2Fnq.2022.20.5.NQ22226&rft.externalDBID=n%2Fa&rft.externalDocID=10_14704_nq_2022_20_5_NQ22226
thumbnail_l http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/lc.gif&issn=1303-5150&client=summon
thumbnail_m http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/mc.gif&issn=1303-5150&client=summon
thumbnail_s http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/sc.gif&issn=1303-5150&client=summon