Painting Style-Aware Manga Colorization Based on Generative Adversarial Networks
Japanese comics (called manga) are traditionally created in monochrome format. In recent years, in addition to monochrome comics, full color comics, a more attractive medium, have appeared. Unfortunately, color comics require manual colorization, which incurs high labor costs. Although automatic col...
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Format | Journal Article |
Language | English |
Published |
16.07.2021
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Abstract | Japanese comics (called manga) are traditionally created in monochrome
format. In recent years, in addition to monochrome comics, full color comics, a
more attractive medium, have appeared. Unfortunately, color comics require
manual colorization, which incurs high labor costs. Although automatic
colorization methods have been recently proposed, most of them are designed for
illustrations, not for comics. Unlike illustrations, since comics are composed
of many consecutive images, the painting style must be consistent. To realize
consistent colorization, we propose here a semi-automatic colorization method
based on generative adversarial networks (GAN); the method learns the painting
style of a specific comic from small amount of training data. The proposed
method takes a pair of a screen tone image and a flat colored image as input,
and outputs a colorized image. Experiments show that the proposed method
achieves better performance than the existing alternatives. |
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AbstractList | Japanese comics (called manga) are traditionally created in monochrome
format. In recent years, in addition to monochrome comics, full color comics, a
more attractive medium, have appeared. Unfortunately, color comics require
manual colorization, which incurs high labor costs. Although automatic
colorization methods have been recently proposed, most of them are designed for
illustrations, not for comics. Unlike illustrations, since comics are composed
of many consecutive images, the painting style must be consistent. To realize
consistent colorization, we propose here a semi-automatic colorization method
based on generative adversarial networks (GAN); the method learns the painting
style of a specific comic from small amount of training data. The proposed
method takes a pair of a screen tone image and a flat colored image as input,
and outputs a colorized image. Experiments show that the proposed method
achieves better performance than the existing alternatives. |
Author | Ouyang, Delong Taniguchi, Yukinobu Ishiwatari, Shonosuke Shimizu, Yugo Hinami, Ryota Furuta, Ryosuke |
Author_xml | – sequence: 1 givenname: Yugo surname: Shimizu fullname: Shimizu, Yugo – sequence: 2 givenname: Ryosuke surname: Furuta fullname: Furuta, Ryosuke – sequence: 3 givenname: Delong surname: Ouyang fullname: Ouyang, Delong – sequence: 4 givenname: Yukinobu surname: Taniguchi fullname: Taniguchi, Yukinobu – sequence: 5 givenname: Ryota surname: Hinami fullname: Hinami, Ryota – sequence: 6 givenname: Shonosuke surname: Ishiwatari fullname: Ishiwatari, Shonosuke |
BackLink | https://doi.org/10.48550/arXiv.2107.07943$$DView paper in arXiv |
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Snippet | Japanese comics (called manga) are traditionally created in monochrome
format. In recent years, in addition to monochrome comics, full color comics, a
more... |
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SubjectTerms | Computer Science - Computer Vision and Pattern Recognition |
Title | Painting Style-Aware Manga Colorization Based on Generative Adversarial Networks |
URI | https://arxiv.org/abs/2107.07943 |
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