Militainment, Inc War, Media, and Popular Culture

Militainment, Inc. offers provocative, sometimes disturbing insight into the ways that war is presented and viewed as entertainment—or "militainment"—in contemporary American popular culture. War has been the subject of entertainment for centuries, but Roger Stahl argues that a new interac...

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Bibliographic Details
Main Author Stahl, Roger
Format eBook Book
LanguageEnglish
Published New York Routledge 2010
Taylor and Francis
Taylor & Francis Group
Edition1
Subjects
Online AccessGet full text
ISBN9780415999786
0415999782
0415999774
9780415999779
DOI10.4324/9780203879603

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Abstract Militainment, Inc. offers provocative, sometimes disturbing insight into the ways that war is presented and viewed as entertainment—or "militainment"—in contemporary American popular culture. War has been the subject of entertainment for centuries, but Roger Stahl argues that a new interactive mode of militarized entertainment is recruiting its audience as virtual-citizen soldiers. The author examines a wide range of historical and contemporary media examples to demonstrate the ways that war now invites audiences to enter the spectacle as an interactive participant through a variety of channels—from news coverage to online video games to reality television. Simply put, rather than presenting war as something to be watched, the new interactive militainment presents war as something to be played and experienced vicariously. Stahl examines the challenges that this new mode of militarized entertainment poses for democracy, and explores the controversies and resistant practices that it has inspired. This volume is essential reading for anyone interested in the relationship between war and media, and it sheds surprising light on the connections between virtual battlefields and the international conflicts unfolding in Iraq and Afghanistan today. Roger Stahl is Assistant Professor of Speech Communication at the University of Georgia. His work has appeared in publications such as Rhetoric and Public Affairs , The Quarterly Journal of Speech , and Critical Studies in Media Communication . He wrote, produced, and narrated the 2007 documentary film Militainment, Inc.: Militarism and Pop Culture , which is distributed by the Media Education Foundation. "Roger Stahl is a one-man bomb squad, painstakingly disentangling the complex cultural circuitry that wires our entertainment consumption habits to U.S. military hardware. This richly sourced, vividly illustrated page-turner will recast your next cinema, stadium, or virtual world visit in a startling new light." —Gordon Mitchell , University of Pittsburgh and author of Strategic Deception: Rhetoric, Science and Politics in Missile Defense Advocacy "While many have written about militarism, and many more have written about the entertainment industry, I do not know of a book that ties the two together in such an insightful argument. 'Militainment, Inc' is a smart and engaging book about how US citizens relate to and engage with US military actions and how the increasing integration of militarism and the entertainment industries limits democratic commentary. I can't imagine anything more timely." —Susan Jeffords , University of Washington and author of Remasculinization of America: Gender and the Vietnam War "Roger Stahl has systematically researched U.S. popular culture and recent military history and has provided a highly illuminating study of how recent wars have been produced as media spectacles and processed by audiences as entertainment, hence the term Militainment . Providing illuminating studies of the media, sport, video games, TV reality shows, and other forms of militainment, Stahl’s book should be read by everyone concerned with the intersection of war and entertainment in the contemporary era." —Douglas Kellner , UCLA and author of the forthcoming Cinema Wars: Hollywood Film and Politics in the Bush/Cheney Era "From the thrills of virtual war worlds to macabre fascinations with deadly killing fields, Roger Stahl tracks a culture where war and its horrors are transformed into a landscape of entertainment. This new geography of Militainment is mapped with great skill in an original work that is essential reading for those who would like to see beyond the battlefield to a world of peace and stability." —Robin Andersen , author of A Century of Media, A Century of War , winner of the Alpha Sigma Nu Book Award 2007
AbstractList Militainment, Inc.offers provocative, sometimes disturbing insight into the ways that war is presented and viewed as entertainment-or "militainment"-in contemporary American popular culture. War has been the subject of entertainment for centuries, but Roger Stahl argues that a new interactive mode of militarized entertainment is recruiting its audience as virtual-citizen soldiers. The author examines a wide range of historical and contemporary media examples to demonstrate the ways that war now invites audiences to enter the spectacle as an interactive participant through a variety of channels-from news coverage to online video games to reality television. Simply put, rather than presenting war as something to be watched, the new interactive militainment presents war as something to be played and experienced vicariously. Stahl examines the challenges that this new mode of militarized entertainment poses for democracy, and explores the controversies and resistant practices that it has inspired. This volume is essential reading for anyone interested in the relationship between war and media, and it sheds surprising light on the connections between virtual battlefields and the international conflicts unfolding in Iraq and Afghanistan today.
Militainment, Inc. offers provocative, sometimes disturbing insight into the ways that war is presented and viewed as entertainment--or "militainment"--in contemporary American popular culture. War has been the subject of entertainment for centuries, but Roger Stahl argues that a new interactive mode of militarized entertainment is recruiting its audience as virtual-citizen soldiers.
Militainment, Inc. offers provocative, sometimes disturbing insight into the ways that war is presented and viewed as entertainment—or "militainment"—in contemporary American popular culture. War has been the subject of entertainment for centuries, but Roger Stahl argues that a new interactive mode of militarized entertainment is recruiting its audience as virtual-citizen soldiers. The author examines a wide range of historical and contemporary media examples to demonstrate the ways that war now invites audiences to enter the spectacle as an interactive participant through a variety of channels—from news coverage to online video games to reality television. Simply put, rather than presenting war as something to be watched, the new interactive militainment presents war as something to be played and experienced vicariously. Stahl examines the challenges that this new mode of militarized entertainment poses for democracy, and explores the controversies and resistant practices that it has inspired. This volume is essential reading for anyone interested in the relationship between war and media, and it sheds surprising light on the connections between virtual battlefields and the international conflicts unfolding in Iraq and Afghanistan today. Roger Stahl is Assistant Professor of Speech Communication at the University of Georgia. His work has appeared in publications such as Rhetoric and Public Affairs , The Quarterly Journal of Speech , and Critical Studies in Media Communication . He wrote, produced, and narrated the 2007 documentary film Militainment, Inc.: Militarism and Pop Culture , which is distributed by the Media Education Foundation. "Roger Stahl is a one-man bomb squad, painstakingly disentangling the complex cultural circuitry that wires our entertainment consumption habits to U.S. military hardware. This richly sourced, vividly illustrated page-turner will recast your next cinema, stadium, or virtual world visit in a startling new light." —Gordon Mitchell , University of Pittsburgh and author of Strategic Deception: Rhetoric, Science and Politics in Missile Defense Advocacy "While many have written about militarism, and many more have written about the entertainment industry, I do not know of a book that ties the two together in such an insightful argument. 'Militainment, Inc' is a smart and engaging book about how US citizens relate to and engage with US military actions and how the increasing integration of militarism and the entertainment industries limits democratic commentary. I can't imagine anything more timely." —Susan Jeffords , University of Washington and author of Remasculinization of America: Gender and the Vietnam War "Roger Stahl has systematically researched U.S. popular culture and recent military history and has provided a highly illuminating study of how recent wars have been produced as media spectacles and processed by audiences as entertainment, hence the term Militainment . Providing illuminating studies of the media, sport, video games, TV reality shows, and other forms of militainment, Stahl’s book should be read by everyone concerned with the intersection of war and entertainment in the contemporary era." —Douglas Kellner , UCLA and author of the forthcoming Cinema Wars: Hollywood Film and Politics in the Bush/Cheney Era "From the thrills of virtual war worlds to macabre fascinations with deadly killing fields, Roger Stahl tracks a culture where war and its horrors are transformed into a landscape of entertainment. This new geography of Militainment is mapped with great skill in an original work that is essential reading for those who would like to see beyond the battlefield to a world of peace and stability." —Robin Andersen , author of A Century of Media, A Century of War , winner of the Alpha Sigma Nu Book Award 2007
Author Stahl, Roger
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Keywords Virtual Citizen Soldier
Military Entertainment Complex
Young Man
Reality Tv Genre
America’s Army
Interactive War
Halftime Show
USA Network
Virtual Army Experience
Reality Tv
War Themed Games
Blackwater USA
Joseph DeLappe
Full Spectrum Warrior
Reality Television
Xbox Live
War Themed Video Games
Spectacular War
Black Hawk
Game Makers
Tyndall Air Force Base
Clean War
Extreme Sports
War Toys
Desert Storm
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Snippet Militainment, Inc. offers provocative, sometimes disturbing insight into the ways that war is presented and viewed as entertainment—or "militainment"—in...
Militainment, Inc. offers provocative, sometimes disturbing insight into the ways that war is presented and viewed as entertainment--or "militainment"--in...
Militainment, Inc.offers provocative, sometimes disturbing insight into the ways that war is presented and viewed as entertainment-or "militainment"-in...
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SubjectTerms Mass media and war
Mass media and war -- United States
Media Studies
Militarism
Militarism - Social aspects - United States
Military & Naval History
Military Studies & Technology
Political Communication
Popular Culture
Popular culture -- United States
United States -- Social conditions -- 1980
United States -- Social life and customs -- 1971
War and society
War and society -- United States
War in mass media
Subtitle War, Media, and Popular Culture
TableOfContents Book Cover -- Title -- Copyright -- Contents -- List of Figures -- Acknowledgments -- Introduction: Step Right Up! -- Chapter 1: All-Consuming War: From Spectacle to Interactivity -- Chapter 2: Sports and the Militarized Body Politic -- Chapter 3: Reality War -- Chapter 4: War Games -- Chapter 5: Toying with Militainment -- Chapter 6: Debriefing: Previews to Postviews -- Notes -- Bibliography -- Index
Title Militainment, Inc
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