Working Through Synthetic Worlds

Working Through Synthetic Worlds explores different tasks that might benefit by being performed within a synthetic world. The term 'synthetic world' refers to a subset of virtual environments, having a large virtual landscape and a set of rules that govern the interactions among participan...

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Main Authors Kisiel, Kenneth W, Smith, C. A. P
Format eBook
LanguageEnglish
Published Milton CRC Press 2009
Taylor & Francis Group
Ashgate
Edition1
Subjects
Online AccessGet full text
ISBN9781138077881
9780754677123
0754677125
1138077887
DOI10.1201/9781315546377

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Abstract Working Through Synthetic Worlds explores different tasks that might benefit by being performed within a synthetic world. The term 'synthetic world' refers to a subset of virtual environments, having a large virtual landscape and a set of rules that govern the interactions among participants. Currently, their primary motivators appear to be fun and novelty. If synthetic worlds are to prosper the non-game-oriented worlds will need to facilitate business processes to a degree that exceeds their substantial costs for development and maintenance.
AbstractList Virtual environments (VE) are human-computer interfaces in which the computer creates a sensory-immersing environment that interactively responds to and is controlled by the behaviour of the user. Since these technologies will continue to become more reliable, more resolute and more affordable, it's important to consider the advantages that VEs may offer to support business processes.
Working Through Synthetic Worlds explores different tasks that might benefit by being performed within a synthetic world. The term 'synthetic world' refers to a subset of virtual environments, having a large virtual landscape and a set of rules that govern the interactions among participants. Currently, their primary motivators appear to be fun and novelty. If synthetic worlds are to prosper the non-game-oriented worlds will need to facilitate business processes to a degree that exceeds their substantial costs for development and maintenance.
Author Kisiel, Kenneth W
Smith, C. A. P
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Copyright 2009 by C.A.P. Smith, Kenneth W. Kisiel and Jeffrey G. Morrison
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DOI 10.1201/9781315546377
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Keywords Robot Simulator
Brain Computer Interfaces
Traditional Information Security
Augmented Reality
Mirror Man
Synthetic Worlds
West Nile Virus
Virtual World Technology
Visual Fusion
Decision Space
Virtual World Simulations
SEs
Information Visualization
NSSs
AGI
Grid Operating System
Software Agents
Solution Worlds
Natural Language Technologies
Ceo’s Behavior
Virtual World
Subject’s Brain
Virtual Negotiation
Situation Room
Air Force
LCCallNum_Ident QA76.9.H85
Language English
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PublicationDate 2009
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PublicationPlace Milton
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Ashgate
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Snippet Working Through Synthetic Worlds explores different tasks that might benefit by being performed within a synthetic world. The term 'synthetic world' refers to...
Virtual environments (VE) are human-computer interfaces in which the computer creates a sensory-immersing environment that interactively responds to and is...
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SubjectTerms Forecasting
Human-computer interaction
Technological innovations
Virtual reality
Virtual reality in management
TableOfContents Cover -- Half Title -- Title Page -- Copyright Page -- Table of Contents -- List of Figures -- List of Tables -- Notes on Contributors -- Foreword -- Preface -- FORECASTING -- Chapter 1: An Essay on the Cognitive Benefits of Stories -- Chapter 2: The Future of the Market Research Profession -- Chapter 3: Synthetic Worlds and Financial Services -- Chapter 4: A Day at a 3D Datacenter -- Chapter 5: Hypothesis-Testing in a Biological Cartographic Virtual World -- Chapter 6: System Dynamics and Synthetic Worlds -- Chapter 7: Analytical World Environments -- FORENSIC ANALYSIS -- Chapter 8: Smart, Collaborative Workspaces in the Information Ecology -- Chapter 9: Synthetic Worlds in National Security Policymaking -- Chapter 10: Synthetic Worlds for Intelligence Analysts -- Chapter 11: Augmented Reality Tools for Enhanced Forensics Simulations and Crime Scene Analysis -- COGNITIVE AMPLIFIERS -- Chapter 12: Synthetic Worlds for On-Demand Experience -- Chapter 13: Synthetic Worlds and Characters, and the Future of Creative Writing -- Chapter 14: Virtual Rehabilitation: Synthetic Worlds to Address Disabilities -- Chapter 15: Use of a Synthetic World for Negotiation and Consensus Building -- TRAINING -- Chapter 16: A Day in the Life of Airman Basic Smith -- Chapter 17: Mirror Man: A Speculative Case Study of the Synergetic Potential of Data Visualization and Virtual Worlds -- Chapter 18: Turing, Androids and a Travel Holiday: A Futuristic View of Synthetic Worlds -- Chapter 19: The Cognitive Playground: Fostering Critical and Creative Thinking with Synthetic Worlds -- INFRASTRUCTURE -- Chapter 20: 2039: A Day in the Life of a Usability Engineer -- Chapter 21: InfoSec in Synthetic Worlds: Historical Perspectives from MOOs, MUDs, and MMOGs -- Index
Title Working Through Synthetic Worlds
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