Fast Soft Self-Shadowing on Dynamic Height Fields
We present a new, real‐time method for rendering soft shadows from large light sources or lighting environments on dynamic height fields. The method first computes a horizon map for a set of azimuthal directions. To reduce sampling, we compute a multi‐resolution pyramid on the height field. Coarser...
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Published in | Computer graphics forum Vol. 27; no. 4; pp. 1275 - 1283 |
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Main Authors | , |
Format | Journal Article |
Language | English |
Published |
Oxford, UK
Blackwell Publishing Ltd
01.06.2008
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Subjects | |
Online Access | Get full text |
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