Sketch-based Interfaces and Modeling
The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial int...
Saved in:
Main Authors | , |
---|---|
Format | eBook Book |
Language | English |
Published |
London
Springer Verlag London Limited
2011
Springer Springer London, Limited Springer London |
Edition | 1. Aufl. |
Subjects | |
Online Access | Get full text |
Cover
Loading…
Summary: | The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices. Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Also covered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch. Topics and features: reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes, describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings, examines pen-based user interfaces for engineering and educational applications, presents a set of techniques for sketch recognition that rely strictly on spatial information, introduces the Teddy system, a pioneering sketching interface for designing free-form 3D models, investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles, explores methods for modeling from just a single sketch or using only a few strokes. This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI. |
---|---|
ISBN: | 184882811X 9781848828117 |
DOI: | 10.1007/978-1-84882-812-4 |