Multimodality : foundations, research and analysis : a problem-oriented introduction
This textbook provides the first foundational introduction to the practice of analysing multimodality, covering the full breadth of media and situations in which multimodality needs to be a concern. Readers learn via use cases how to approach any multimodal situation and to derive their own specific...
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Main Authors | , , |
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Format | eBook Book |
Language | English |
Published |
Berlin
De Gruyter Mouton
2017
De Gruyter De Gruyter, Inc |
Edition | 1 |
Series | Mouton Textbook |
Subjects | |
Online Access | Get full text |
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Table of Contents:
- 15 Webpages and dynamic visualisations -- 15.1 Challenges and difficulties: determining objects of analysis -- 15.2 Example analysis: dynamic data visualisations -- 15.3 Summary -- 16 Social media -- 16.1 Previous studies -- 16.2 Communicative situations in social media -- 16.3 Social media analyses and possible methods: Instagram -- 16.4 Summary -- 17 Computer and video games -- 17.1 Example analysis: turn-based strategy games -- 17.2 Example analysis: first-person, real-time games -- 17.3 Summary -- 18 Final words -- 18.1 Lessons learned: the take-home messages -- 18.2 Our goals in the book -- 18.3 Be a multimodalist: have fun and explore! -- Bibliography -- Index
- Intro -- Contents -- How to use this book -- Part I: Working your way into 'multimodality' -- 1 Introduction: the challenge of multimodality -- 1.1 First steps ... a multimodal turn? -- 1.2 The journey ahead -- 1.3 What this chapter was about: the 'take-home message' -- 2 Recognising multimodality: origins and inspirations -- 2.1 The 'problem space' of multimodality as such -- 2.2 Materiality and the senses: sound -- 2.3 Materiality and the senses: vision and visuality -- 2.4 Language -- 2.5 Systems that signify: semiotics -- 2.6 Society, culture and media -- 2.7 What this chapter was about: the 'take-home message' -- 3 Where is multimodality? Communicative situations and their media -- 3.1 Stepping beyond the terminological jungle -- 3.2 Communicative situations -- 3.3 Medium (and media) -- 3.4 What this chapter was about: the 'take-home message' -- 4 What is multimodality? Semiotic modes and a new 'textuality' -- 4.1 Semiotic mode -- 4.2 Modes and media -- 4.3 Genre, text, discourse and multimodality -- 4.4 What this chapter was about: the 'take-home message' -- Part II: Methods and analysis -- 5 The scope and diversity of empirical research methods for multimodality -- 5.1 What are methods? What methods are there? -- 5.2 Getting data? -- 5.3 Corpus-based methods to multimodality -- 5.4 Eye-tracking methods for multimodality -- 5.5 Computational methods in multimodality research -- 5.6 Summary and conclusions: selecting tools for the job -- 5.7 A word on good scientific practice: quoting multimodal artefacts -- 6 Are your results saying anything? Some basics -- 6.1 Why statistics?-and how does it work? -- 6.2 What is normal? -- 6.3 Assessing differences -- 6.4 Assessing similarities -- 6.5 How much is enough? -- 6.6 Refinements and restrictions -- 6.7 Inter-coder consistency and reliability -- 6.8 What affects what? Looking for dependencies
- 6.9 Summary: many types of tests and possibilities -- 7 Multimodal navigator: how to plan your multimodal research -- 7.1 Starting analysis -- 7.2 Undertaking multimodal investigations of phenomena -- 7.3 The basic steps in multimodal analysis reviewed -- 7.4 Conclusions and lessons for effective multimodal research -- Part III: Use cases -- Use case area 1: temporal, unscripted -- 8 Gesture and face-to-face interaction -- 8.1 Previous studies -- 8.2 Describing gesture and its functions -- 8.3 Conclusions -- Use case area 2: temporal, scripted -- 9 Performances and the performing arts -- 9.1 Performance and scripted behaviour -- 9.2 Previous studies -- 9.3 Example analysis: theatre and its canvases -- 9.4 Example analysis: Berlin Philharmonic concerts 'live' -- 9.5 Conclusions -- Use case area 3: spatial, static -- 10 Layout space -- 10.1 Perspectives from graphic design -- 10.2 Example analysis: school textbooks -- 10.3 Example analysis: posters -- 10.4 Summary -- 11 Diagrams and infographics -- 11.1 Aspects of the diagrammatic mode -- 11.2 Example analysis: assembly instructions -- 11.3 Example analysis: information graphics -- 11.4 Summary -- 12 Comics and graphic novels -- 12.1 Comics: basic ingredients -- 12.2 An aside on the notion of 'narrative' -- 12.3 Beyond narrative: comics as non-fiction and metacomics -- 12.4 Issues of literacy -- 12.5 Moving onwards: empirical multimodal comics research -- 12.6 Summary -- Use case area 4: spatial, dynamic -- 13 Film and the moving (audio-)visual image -- 13.1 The technical details of the virtual canvas of film -- 13.2 Multimodal film analysis: an example -- 13.3 Films and comics: adaptation and convergence -- 13.4 Summary -- 14 Audiovisual presentations -- 14.1 Characterising the medium -- 14.2 Exploring the canvases -- 14.3 Summary -- Use case area 5: spatiotemporal, interactive
- Contents --
- 18 Final words: ready, steady, analyse! --
- 16 Social media --
- 10 Layout space --
- Index
- Part I: Working your way into ‘multimodality’ --
- 4 What is multimodality? Semiotic modes and a new ‘textuality’ --
- 13 Film and the moving (audio-)visual image --
- 12 Comics and graphic novels --
- 15 Webpages and dynamic visualisations --
- 7 Multimodal navigator: how to plan your multimodal research --
- Use case area 4: spatial, dynamic --
- How to use this book --
- 9 Performances and the performing arts --
- Use case area 5: spatiotemporal, interactive: ‘media that bite back’ --
- 1 Introduction: the challenge of multimodality --
- Bibliography --
- 17 Computer and video games --
- 14 Audiovisual presentations --
- 6 Are your results saying anything? Some basics --
- Use case area 1: temporal, unscripted --
- Part II: Methods and analysis --
- 8 Gesture and face-to-face interaction --
- 5 The scope and diversity of empirical research methods for multimodality --
- Use case area 3: spatial, static --
- Use case area 2: temporal, scripted --
- 3 Where is multimodality? Communicative situations and their media --
- Part III: Use cases --
- Frontmatter --
- 2 Recognising multimodality: origins and inspirations --
- 11 Diagrams and infographics --