Immersive Virtual Reality Increases Liking but Not Learning with a Science Simulation and Generative Learning Strategies Promote Learning in Immersive Virtual Reality - Makransky, Guido; Andreasen, Niels K; Baceviciute, Sarune; Mayer, Richard E (Journal of educational psychology, 2021)
Keywords: Computer Simulation; Crime; High School Students; Instructional Effectiveness; Interaction; Knowledge Level; Learning Strategies; Manipulative Materials; Multimedia Materials; Science Instruction; Science Laboratories; Student Attitudes; Transfer of Training; Video Technology; Virtual Classrooms