Learning an intrinsic garment space for interactive authoring of garment animation

Authoring dynamic garment shapes for character animation on body motion is one of the fundamental steps in the CG industry. Established workflows are either time and labor consuming (i.e., manual editing on dense frames with controllers), or lack keyframe-level control (i.e., physically-based simula...

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Bibliographic Details
Published inACM transactions on graphics Vol. 38; no. 6; pp. 1 - 12
Main Authors Wang, Tuanfeng Y., Shao, Tianjia, Fu, Kai, Mitra, Niloy J.
Format Journal Article
LanguageEnglish
Published New York, NY, USA ACM 08.11.2019
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