Learning an intrinsic garment space for interactive authoring of garment animation
Authoring dynamic garment shapes for character animation on body motion is one of the fundamental steps in the CG industry. Established workflows are either time and labor consuming (i.e., manual editing on dense frames with controllers), or lack keyframe-level control (i.e., physically-based simula...
Saved in:
Published in | ACM transactions on graphics Vol. 38; no. 6; pp. 1 - 12 |
---|---|
Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
New York, NY, USA
ACM
08.11.2019
|
Subjects | |
Online Access | Get full text |
Cover
Loading…
Be the first to leave a comment!