The Routledge International Handbook of New Digital Practices in Galleries, Libraries, Archives, Museums and Heritage Sites
Containing first-hand accounts from leading thinkers, curators, exhibition designers, historians, heritage practitioners, technologists and interaction designers, this book presents a fascinating picture of how today's cultural institutions are undergoing a transformation through innovative app...
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Main Authors | , , , |
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Format | eBook |
Language | English |
Published |
United Kingdom
Routledge
2019
Taylor & Francis Group |
Edition | 1 |
Series | Routledge International Handbooks |
Subjects | |
Online Access | Get full text |
ISBN | 0429015305 9780429015304 1138581291 9781138581296 |
DOI | 10.4324/9780429506765 |
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Table of Contents:
- Cover -- Half Title -- Series Page -- Title Page -- Copyright Page -- Table of Contents -- List of contributors -- Introduction -- Part I: the emerging global digital GLAM sector -- Part II: animating the archive -- Part III: designing engaged experiences -- Part IV: locating in place -- Note -- References -- Framing interviews -- 1. Interview with Seb Chan -- Interviewed by Hannah Lewi and Wally Smith -- Notes -- 2. Interview with Dave Patten -- Interviewed by Wally Smith and Dirk vom Lehn -- The Sketchbot, the Science Museum, 2013 -- 3. Interview with Rory Hyde -- Interviewed by Dirk vom Lehn and Wally Smith -- The Future Starts Here exhibition 2018, V& -- A -- Notes -- 4. Interview with Keir Winesmith -- Interviewed by Hannah Lewi and Wally Smith -- Notes -- References -- PART I: The emerging global digital GLAM sector -- 5. Theorising heritage collection digitisations in global computational infrastructures -- Introduction -- Breaking the material, immaterial binary: the first theoretical move -- The parent and the digitisation as related, overlapping, non-identical assemblages: thesecond theoretical move -- Digitisations as ecological compositions in global computational infrastructures: the third theoretical move -- Users and curatorial agency as more-than- and other-than-human ecological alliances -- Conclusions -- References -- 6. The networked image: the flight of cultural authority and the multiple times and spaces of the art museum -- Introduction -- What happens in the space of the museum? -- The digital as tool -- The digital as medium -- The academy and the condition of knowledge -- The networked image and the digital condition -- The post-digital perspective -- The museum's audience and the paradoxical present -- Contemporaneity, modernism and heritage -- Technological obsolescence
- What is at stake: the art museum in the age of the Anthropocene -- References -- 7. The distributed museum is already here: it's just not very evenly distributed -- Three descriptions of the distributed museum -- Five further digital dialectics -- Change v.transformation -- Tradition v.design -- Hierarchy v.network (or arborescence v.rhizome) -- Literacy v.fluency -- Values v.culture -- Conclusion -- Notes -- References -- 8. Speculative collections and the emancipatory library -- Notes -- References -- 9. Digital heritage profile in China's museums: an evaluation of digital technology adoption in cultural heritage institutions -- Introduction -- What is the point of the augmented experience in cultural heritage institutions? -- The development of AR and VR technologies in Westerncultural institutions -- Technological enhancement in the Chinese museum -- Categories of digital technologies mentioned in the questions -- Findings -- Conclusion -- References -- 10. Hacking heritage: understanding the limits of online access -- The promise of online access -- The limits of online access -- Search engines lie -- Not everything is digitised -- Access is not always open -- Hacking access -- References -- 11. From planned oblivion to digital exposition: the digital museum of Afro-Brazilian heritage -- Background: Brazilian cultural politics -- Preserving African and Afro-Brazilian memory -- A museum without owners -- Documents in the digital museum -- Challenges -- Notes -- References -- 12. Shared digital experiences supporting collaborative meaning-making at heritage sites -- Introduction -- The museum as asocial space -- Issues with group experiences -- Previous work in designing group experiences with digital technology in cultural sites -- An emotive shared digital experience at Çatalhöyük -- Overview of the experience
- 23. Exhibition design and professional theories: the development of an astronomy exhibition -- Introduction -- Methods and data -- From audience research to exhibition design -- Informing exhibition design through audience research -- The design team and design approach -- Interpreting concepts, designing exhibits: deploying professional theories -- People want interactivity -- Interaction and collaboration enhance participation and learning -- People want to connect with experts -- Discussion -- References -- 24. Meeting the challenge of the immoveable: experiencing Mogao Grottoes Cave 45 with immersive technology -- Introduction -- Overview of exhibition -- Replication -- The virtual immersive experience -- Cave 45 selection -- The GRI lecture hall foyer experience -- Cave 45 development -- Cave 45 content -- Cave 45 installation -- Cave 45 visitor response -- Conclusion -- Acknowledgements -- Notes -- References -- 25. Immersive engagement: designing and testing a virtual Indian Residential School exhibition -- Introduction -- Canadian settler-colonialism and the museum -- Indian Residential Schools -- Empathy and virtuality -- Methodology and ethics protocols -- Research questions -- Conclusion -- Acknowledgements -- References -- 26. Hemispheres: transdisciplinary architectures and museum-university collaboration -- Introduction -- Collaboration -- Domelab -- Case study 1 -- Case study 2 -- Conclusion -- Acknowledgements -- Notes -- References -- 27. Human-centred design in digital media -- Introduction -- Digital media and the visitor experience -- Novelty and technology -- Human-centred exhibition design -- Conclusion -- References -- 28. Unlocking the glass case -- Introduction -- A starting point: the Playzone, Millennium Dome 2000 -- Navigational device -- Analogue/digital interface -- Kinesthetics -- Projected augmentation
- Gaming paradigm
- Evaluation process and participants -- Summary of findings -- Sharing emotive experiences -- Conclusions -- Acknowledgements -- Notes -- References -- PART II: Animating the archive -- 13. Neither a beginning nor an end: applying an ethics of care to digital archival collections -- Introduction: the impossible ethics of digitisation -- Feminist care ethics and archival relationships -- The case of the South Asian American digital archive's Documenting Islamophobia project -- The case of visual AIDS -- Conclusion: centering webs of relationships in the digital -- Notes -- References -- 14. Digital archives in Africa and the Endangered Archives Programme -- Introduction -- Guinea: forward into the past -- The Endangered Archives Programme and Guinea's national sound archives -- Conclusion -- References -- 15. The Alan Vaughan-Richards archive: recovering tropical modernism in Lagos -- Introduction -- Context and setting -- Funding the Alan Vaughan-Richards archive -- The process -- Digitisation -- The product -- The challenges -- Conclusions -- References -- 16. Museum crowdsourcing-detecting the limits: eMunch.no and the digitisation of letters addressed to Edvard Munch -- Introduction -- eMunch.no -- The letters -- The editors -- The wiki workplace -- The crowd -- Conclusions -- Acknowledgements -- Notes -- References -- 17. Digital and hybrid archives: a case study of the William J. Mitchell collection -- Introduction -- William J.Mitchell, digital pioneer -- The Mitchell collection -- The slide collection -- The manuscript collection -- Film/video collection -- Personal library-books, collected journals and other work -- Born digital collection: the need for digital forensics -- Conclusion -- Acknowledgements -- Note -- 18. Preserving Chinese shadow puppetry culture through digitisation -- Introduction
- New digital practices at the Kaohsiung Museum of Shadow Puppet -- Stage 1: Digital archives of puppetry culture -- Stage 2: Development of digital shadow puppetry -- Stage 3: Promotion of digital puppetry -- Discussion -- Conclusion -- Acknowledgements -- Note -- References -- 19. Be engaged: facilitating creative re-use at the Netherlands Institute for Sound and Vision -- Introduction -- Open media art -- More than opening up the collection -- RE:VIVE -- Promotion of results -- Pivoting for new audiences and collaborations -- Lessons learnt and conclusion -- 20. Cultural antinomies, creative complicities: Agan Harahap's digital hoaxes -- Introduction -- Against the documentary grain -- Through the glass of popular culture, darkly -- Reinventing the colonial archive -- Notes -- References -- PART III: Designing engaged experience -- 21. On virtual auras: the cultural heritage object in the age of 3D digital reproduction -- Introduction -- 3D models as digital surrogates -- The digital surrogate in public-facing applications -- The museum's dual remit -- The purpose of museum objects -- Aura and affectual power -- The cultural heritage object in the age of digital reproduction -- Case study: the science museum's shipping gallery scan -- Conclusions and recommendations -- Notes -- References -- 22. Configuring slow technology through social and embodied interaction: making time for reflection in augmented reality museum experiences with young visitors -- Introduction -- The Borrowers display -- Methodology: designing for and understanding slow interactions -- Facilitation for intermittent and anticipatory interaction -- Embodied curiosity and co-constructed imagination -- Discussion-designing for dwelling and reflective augmentation -- Conclusion -- Acknowledgements -- Notes -- References