Textured Mesh Quality Assessment: Large-scale Dataset and Deep Learning-based Quality Metric

Over the past decade, three-dimensional (3D) graphics have become highly detailed to mimic the real world, exploding their size and complexity. Certain applications and device constraints necessitate their simplification and/or lossy compression, which can degrade their visual quality. Thus, to ensu...

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Published inACM transactions on graphics Vol. 42; no. 3; pp. 1 - 20
Main Authors Nehmé, Yana, Delanoy, Johanna, Dupont, Florent, Farrugia, Jean-Philippe, Le Callet, Patrick, Lavoué, Guillaume
Format Journal Article
LanguageEnglish
Published New York, NY, USA ACM 05.06.2023
Association for Computing Machinery
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Abstract Over the past decade, three-dimensional (3D) graphics have become highly detailed to mimic the real world, exploding their size and complexity. Certain applications and device constraints necessitate their simplification and/or lossy compression, which can degrade their visual quality. Thus, to ensure the best Quality of Experience, it is important to evaluate the visual quality to accurately drive the compression and find the right compromise between visual quality and data size. In this work, we focus on subjective and objective quality assessment of textured 3D meshes. We first establish a large-scale dataset, which includes 55 source models quantitatively characterized in terms of geometric, color, and semantic complexity, and corrupted by combinations of five types of compression-based distortions applied on the geometry, texture mapping, and texture image of the meshes. This dataset contains over 343k distorted stimuli. We propose an approach to select a challenging subset of 3,000 stimuli for which we collected 148,929 quality judgments from over 4,500 participants in a large-scale crowdsourced subjective experiment. Leveraging our subject-rated dataset, a learning-based quality metric for 3D graphics was proposed. Our metric demonstrates state-of-the-art results on our dataset of textured meshes and on a dataset of distorted meshes with vertex colors. Finally, we present an application of our metric and dataset to explore the influence of distortion interactions and content characteristics on the perceived quality of compressed textured meshes.
AbstractList Over the past decade, three-dimensional (3D) graphics have become highly detailed to mimic the real world, exploding their size and complexity. Certain applications and device constraints necessitate their simplification and/or lossy compression, which can degrade their visual quality. Thus, to ensure the best Quality of Experience, it is important to evaluate the visual quality to accurately drive the compression and find the right compromise between visual quality and data size. In this work, we focus on subjective and objective quality assessment of textured 3D meshes. We first establish a large-scale dataset, which includes 55 source models quantitatively characterized in terms of geometric, color, and semantic complexity, and corrupted by combinations of five types of compression-based distortions applied on the geometry, texture mapping, and texture image of the meshes. This dataset contains over 343k distorted stimuli. We propose an approach to select a challenging subset of 3,000 stimuli for which we collected 148,929 quality judgments from over 4,500 participants in a large-scale crowdsourced subjective experiment. Leveraging our subject-rated dataset, a learning-based quality metric for 3D graphics was proposed. Our metric demonstrates state-of-the-art results on our dataset of textured meshes and on a dataset of distorted meshes with vertex colors. Finally, we present an application of our metric and dataset to explore the influence of distortion interactions and content characteristics on the perceived quality of compressed textured meshes.
ArticleNumber 31
Author Le Callet, Patrick
Dupont, Florent
Lavoué, Guillaume
Farrugia, Jean-Philippe
Nehmé, Yana
Delanoy, Johanna
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  surname: Dupont
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  organization: Université Lyon, Centrale Lyon, CNRS, INSA Lyon, UCBL, LIRIS, UMR5205, ENISE, France
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Issue 3
Keywords 3D mesh
subjective quality evaluation
deep learning
objective quality evaluation
crowdsourcing
texture
Computer graphics
visual quality assessment
dataset
perceptual metric
perception
Crowdsourcing
Computer Graphics
3D Mesh
Perceptual Metric
Visual Quality Assessment
Dataset
Subjective Quality Evaluation
Perception
Texture
Deep Learning
Objective Quality Evaluation
Language English
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Snippet Over the past decade, three-dimensional (3D) graphics have become highly detailed to mimic the real world, exploding their size and complexity. Certain...
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SubjectTerms Computer Science
Computing methodologies
Graphics
Image-based rendering
Mesh models
Neural networks
Perception
Texturing
SubjectTermsDisplay Computing methodologies -- Image-based rendering
Computing methodologies -- Mesh models
Computing methodologies -- Neural networks
Computing methodologies -- Perception
Computing methodologies -- Texturing
Title Textured Mesh Quality Assessment: Large-scale Dataset and Deep Learning-based Quality Metric
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https://hal.science/hal-04120575
Volume 42
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