Textured Mesh Quality Assessment: Large-scale Dataset and Deep Learning-based Quality Metric
Over the past decade, three-dimensional (3D) graphics have become highly detailed to mimic the real world, exploding their size and complexity. Certain applications and device constraints necessitate their simplification and/or lossy compression, which can degrade their visual quality. Thus, to ensu...
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Published in | ACM transactions on graphics Vol. 42; no. 3; pp. 1 - 20 |
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Main Authors | , , , , , |
Format | Journal Article |
Language | English |
Published |
New York, NY, USA
ACM
05.06.2023
Association for Computing Machinery |
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Abstract | Over the past decade, three-dimensional (3D) graphics have become highly detailed to mimic the real world, exploding their size and complexity. Certain applications and device constraints necessitate their simplification and/or lossy compression, which can degrade their visual quality. Thus, to ensure the best Quality of Experience, it is important to evaluate the visual quality to accurately drive the compression and find the right compromise between visual quality and data size. In this work, we focus on subjective and objective quality assessment of textured 3D meshes. We first establish a large-scale dataset, which includes 55 source models quantitatively characterized in terms of geometric, color, and semantic complexity, and corrupted by combinations of five types of compression-based distortions applied on the geometry, texture mapping, and texture image of the meshes. This dataset contains over 343k distorted stimuli. We propose an approach to select a challenging subset of 3,000 stimuli for which we collected 148,929 quality judgments from over 4,500 participants in a large-scale crowdsourced subjective experiment. Leveraging our subject-rated dataset, a learning-based quality metric for 3D graphics was proposed. Our metric demonstrates state-of-the-art results on our dataset of textured meshes and on a dataset of distorted meshes with vertex colors. Finally, we present an application of our metric and dataset to explore the influence of distortion interactions and content characteristics on the perceived quality of compressed textured meshes. |
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AbstractList | Over the past decade, three-dimensional (3D) graphics have become highly detailed to mimic the real world, exploding their size and complexity. Certain applications and device constraints necessitate their simplification and/or lossy compression, which can degrade their visual quality. Thus, to ensure the best Quality of Experience, it is important to evaluate the visual quality to accurately drive the compression and find the right compromise between visual quality and data size. In this work, we focus on subjective and objective quality assessment of textured 3D meshes. We first establish a large-scale dataset, which includes 55 source models quantitatively characterized in terms of geometric, color, and semantic complexity, and corrupted by combinations of five types of compression-based distortions applied on the geometry, texture mapping, and texture image of the meshes. This dataset contains over 343k distorted stimuli. We propose an approach to select a challenging subset of 3,000 stimuli for which we collected 148,929 quality judgments from over 4,500 participants in a large-scale crowdsourced subjective experiment. Leveraging our subject-rated dataset, a learning-based quality metric for 3D graphics was proposed. Our metric demonstrates state-of-the-art results on our dataset of textured meshes and on a dataset of distorted meshes with vertex colors. Finally, we present an application of our metric and dataset to explore the influence of distortion interactions and content characteristics on the perceived quality of compressed textured meshes. |
ArticleNumber | 31 |
Author | Le Callet, Patrick Dupont, Florent Lavoué, Guillaume Farrugia, Jean-Philippe Nehmé, Yana Delanoy, Johanna |
Author_xml | – sequence: 1 givenname: Yana orcidid: 0000-0001-7563-5711 surname: Nehmé fullname: Nehmé, Yana email: yana.nehme@insa-lyon.fr organization: Université Lyon, INSA Lyon, CNRS, UCBL, LIRIS, UMR5205, France – sequence: 2 givenname: Johanna orcidid: 0000-0002-4367-0405 surname: Delanoy fullname: Delanoy, Johanna email: johanna.delanoy@insa-lyon.fr organization: Université Lyon, INSA Lyon, CNRS, UCBL, LIRIS, UMR5205, France – sequence: 3 givenname: Florent orcidid: 0000-0001-6611-4420 surname: Dupont fullname: Dupont, Florent email: Florent.Dupont@liris.cnrs.fr organization: Université Lyon, UCBL, CNRS, INSA Lyon, LIRIS, UMR5205, France – sequence: 4 givenname: Jean-Philippe orcidid: 0009-0002-9333-8563 surname: Farrugia fullname: Farrugia, Jean-Philippe email: jean-philippe.farrugia@univ-lyon1.fr organization: Université Lyon, UCBL, CNRS, INSA Lyon, LIRIS, UMR5205, France – sequence: 5 givenname: Patrick orcidid: 0000-0002-2143-7063 surname: Le Callet fullname: Le Callet, Patrick email: patrick.lecallet@univ-nantes.fr organization: Nantes Université, École Centrale Nantes, CNRS, LS2N, UMR 6004, France – sequence: 6 givenname: Guillaume orcidid: 0000-0003-3988-6702 surname: Lavoué fullname: Lavoué, Guillaume email: glavoue@liris.cnrs.fr organization: Université Lyon, Centrale Lyon, CNRS, INSA Lyon, UCBL, LIRIS, UMR5205, ENISE, France |
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Keywords | 3D mesh subjective quality evaluation deep learning objective quality evaluation crowdsourcing texture Computer graphics visual quality assessment dataset perceptual metric perception Crowdsourcing Computer Graphics 3D Mesh Perceptual Metric Visual Quality Assessment Dataset Subjective Quality Evaluation Perception Texture Deep Learning Objective Quality Evaluation |
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SubjectTerms | Computer Science Computing methodologies Graphics Image-based rendering Mesh models Neural networks Perception Texturing |
SubjectTermsDisplay | Computing methodologies -- Image-based rendering Computing methodologies -- Mesh models Computing methodologies -- Neural networks Computing methodologies -- Perception Computing methodologies -- Texturing |
Title | Textured Mesh Quality Assessment: Large-scale Dataset and Deep Learning-based Quality Metric |
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