Molecular Capture The Animation of Biology

How computer animation technologies became vital visualization tools in the life sciences Who would have thought that computer animation technologies developed in the second half of the twentieth century would become essential visualization tools in today's biosciences? This book is the first t...

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Main Author Nocek, Adam
Format eBook Book
LanguageEnglish
Published Minneapolis, MN University of Minnesota Press 2021
Edition1
SeriesPosthumanities
Subjects
Online AccessGet full text
ISBN9781517910341
151791034X
1452964807
9781452964805
DOI10.5749/j.ctv1cdxg6p

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Abstract How computer animation technologies became vital visualization tools in the life sciences Who would have thought that computer animation technologies developed in the second half of the twentieth century would become essential visualization tools in today's biosciences? This book is the first to examine this phenomenon. Molecular Capture reveals how popular media consumption and biological knowledge production have converged in molecular animations-computer simulations of molecular and cellular processes that immerse viewers in the temporal unfolding of molecular worlds-to produce new regimes of seeing and knowing. Situating the development of this technology within an evolving field of historical, epistemological, and political negotiations, Adam Nocek argues that molecular animations not only represent a key transformation in the visual knowledge practices of life scientists but also bring into sharp focus fundamental mutations in power within neoliberal capitalism. In particular, he reveals how the convergence of the visual economies of science and entertainment in molecular animations extends neoliberal modes of governance to the perceptual practices of scientific subjects. Drawing on Alfred North Whitehead's speculative metaphysics and Michel Foucault's genealogy of governmentality, Nocek builds a media philosophy well equipped to examine the unique coordination of media cultures in this undertheorized form of scientific media. More specifically, he demonstrates how governmentality operates across visual practices in the biosciences and the popular mediasphere to shape a molecular animation apparatus that unites scientific knowledge and entertainment culture. Ultimately, Molecular Capture proposes that molecular animation is an achievement of governmental design. It weaves together speculative media philosophy, science and technology studies, and design theory to investigate how scientific knowledge practices are designed through media apparatuses.
AbstractList How computer animation technologies became vital visualization tools in the life sciences Who would have thought that computer animation technologies developed in the second half of the twentieth century would become essential visualization tools in today’s biosciences? This book is the first to examine this phenomenon. Molecular Capture reveals how popular media consumption and biological knowledge production have converged in molecular animations—computer simulations of molecular and cellular processes that immerse viewers in the temporal unfolding of molecular worlds—to produce new regimes of seeing and knowing. Situating the development of this technology within an evolving field of historical, epistemological, and political negotiations, Adam Nocek argues that molecular animations not only represent a key transformation in the visual knowledge practices of life scientists but also bring into sharp focus fundamental mutations in power within neoliberal capitalism. In particular, he reveals how the convergence of the visual economies of science and entertainment in molecular animations extends neoliberal modes of governance to the perceptual practices of scientific subjects. Drawing on Alfred North Whitehead’s speculative metaphysics and Michel Foucault’s genealogy of governmentality, Nocek builds a media philosophy well equipped to examine the unique coordination of media cultures in this undertheorized form of scientific media. More specifically, he demonstrates how governmentality operates across visual practices in the biosciences and the popular mediasphere to shape a molecular animation apparatus that unites scientific knowledge and entertainment culture. Ultimately, Molecular Capture proposes that molecular animation is an achievement of governmental design. It weaves together speculative media philosophy, science and technology studies, and design theory to investigate how scientific knowledge practices are designed through media apparatuses.
How computer animation technologies became vital visualization tools in the life sciences Who would have thought that computer animation technologies developed in the second half of the twentieth century would become essential visualization tools in today's biosciences? This book is the first to examine this phenomenon. Molecular Capture reveals how popular media consumption and biological knowledge production have converged in molecular animations-computer simulations of molecular and cellular processes that immerse viewers in the temporal unfolding of molecular worlds-to produce new regimes of seeing and knowing. Situating the development of this technology within an evolving field of historical, epistemological, and political negotiations, Adam Nocek argues that molecular animations not only represent a key transformation in the visual knowledge practices of life scientists but also bring into sharp focus fundamental mutations in power within neoliberal capitalism. In particular, he reveals how the convergence of the visual economies of science and entertainment in molecular animations extends neoliberal modes of governance to the perceptual practices of scientific subjects. Drawing on Alfred North Whitehead's speculative metaphysics and Michel Foucault's genealogy of governmentality, Nocek builds a media philosophy well equipped to examine the unique coordination of media cultures in this undertheorized form of scientific media. More specifically, he demonstrates how governmentality operates across visual practices in the biosciences and the popular mediasphere to shape a molecular animation apparatus that unites scientific knowledge and entertainment culture. Ultimately, Molecular Capture proposes that molecular animation is an achievement of governmental design. It weaves together speculative media philosophy, science and technology studies, and design theory to investigate how scientific knowledge practices are designed through media apparatuses.
Author Nocek, Adam
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Notes A version of the Postscript was originally published as “Designing Propositions," in Propositions in the Making: Experiments in a Whiteheadian Laboratory, ed. Roland Faber, Michael Halewood, and Andrew M. Davis (Rowman and Littlefield, 2019)
Includes bibliographical references (p.363-392) and index
Summary: "How computer animation technologies became vital visualization tools in the life sciences"-- Provided by publisher
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Snippet How computer animation technologies became vital visualization tools in the life sciences Who would have thought that computer animation technologies developed...
How computer animation technologies became vital visualization tools in the life sciences Who would have thought that computer animation technologies developed...
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SubjectTerms Animation
Bioinformatics
Biological Sciences
Chemistry
Communication Studies
Computational & Molecular Modeling
Computer Simulation
Data Visualization
Life Sciences
Media Studies
Models, Molecular
Molecular Biology
PERFORMING ARTS
Philosophy
SCIENCE
Social Media
SOCIAL SCIENCE
Subtitle The Animation of Biology
TableOfContents Front Matter Table of Contents INTRODUCTION: 1: MOLECULAR ENTERTAINMENT 2: VISUALITY AND EXPERIMENTAL KNOWLEDGE PRACTICES 3: A FEELING FOR THEORETICAL BIOLOGY 4: ECO-SOCIAL MEDIA 5: GOVERNING THE SOCIAL 6: THE ANIMATION APPARATUS 7: EPISTEMIC CAPTURE POSTSCRIPT: ACKNOWLEDGMENTS NOTES VIDEOGRAPHY BIBLIOGRAPHY INDEX Back Matter
COVER -- Half-title Page -- Series Page -- Title Page -- Copyright Page -- Table of Contents -- Introduction: On Speculative Media Philosophy -- Part I -- Chapter 1. Molecular Entertainment -- Chapter 2. Visuality and Experimental Knowledge Practices -- Chapter 3. A Feeling for Theoretical Biology -- Part II -- Chapter 4. Eco-social Media -- Chapter 5. Governing the Social -- Part III -- Chapter 6. The Animation Apparatus -- Chapter 7. Epistemic Capture -- Postscript. A Prolegomenon to Governmental Design -- Acknowledgments -- Notes -- Videography -- Bibliography -- Index -- Series Page continued -- About the Author
Title Molecular Capture
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