Physical validation of simulators in computer graphics a new framework dedicated to slender elastic structures and frictional contact
We introduce a selected set of protocols inspired from the Soft Matter Physics community in order to validate Computer Graphics simulators of slender elastic structures possibly subject to dry frictional contact. Although these simulators were primarily intended for feature film animation and visual...
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Published in | ACM transactions on graphics Vol. 40; no. 4; pp. 1 - 19 |
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Main Authors | , , , , , , |
Format | Journal Article |
Language | English |
Published |
New York, NY, USA
ACM
01.08.2021
Association for Computing Machinery |
Subjects | |
Online Access | Get full text |
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