Compass visualizations for human-robotic interaction
Compasses have been used for centuries to express directions and are commonplace in many user interfaces; however, there has not been work in human-robotic interaction (HRI) to ascertain how different compass visualizations affect the interaction. This paper presents a HRI evaluation comparing two r...
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Published in | 2008 3rd ACM/IEEE International Conference on Human-Robot Interaction (HRI) pp. 49 - 56 |
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Main Authors | , |
Format | Conference Proceeding |
Language | English |
Published |
New York, NY, USA
ACM
12.03.2008
IEEE |
Series | ACM Conferences |
Subjects | |
Online Access | Get full text |
ISBN | 1605580171 9781605580173 |
ISSN | 2167-2121 |
DOI | 10.1145/1349822.1349830 |
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Abstract | Compasses have been used for centuries to express directions and are commonplace in many user interfaces; however, there has not been work in human-robotic interaction (HRI) to ascertain how different compass visualizations affect the interaction. This paper presents a HRI evaluation comparing two representative compass visualizations: top-down and in-world world-aligned. The compass visualizations were evaluated to ascertain which one provides better metric judgment accuracy, lowers workload, provides better situational awareness, is perceived as easier to use, and is preferred. Twenty-four participants completed a within-subject repeated measures experiment. The results agreed with the existing principles relating to 2D and 3D views, or projections of a three-dimensional scene, in that a top-down (2D view) compass visualization is easier to use for metric judgment tasks and a world-aligned (3D view) compass visualization yields faster performance for general navigation tasks. The implication for HRI is that the choice in compass visualization has a definite and non-trivial impact on operator performance (world-aligned was faster), situational awareness (top-down was better), and perceived ease of use (top-down was easier). |
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AbstractList | Compasses have been used for centuries to express directions and are commonplace in many user interfaces; however, there has not been work in human-robotic interaction (HRI) to ascertain how different compass visualizations affect the interaction. This paper presents a HRI evaluation comparing two representative compass visualizations: top-down and in-world world-aligned. The compass visualizations were evaluated to ascertain which one provides better metric judgment accuracy, lowers workload, provides better situational awareness, is perceived as easier to use, and is preferred. Twenty-four participants completed a within-subject repeated measures experiment. The results agreed with the existing principles relating to 2D and 3D views, or projections of a three-dimensional scene, in that a top-down (2D view) compass visualization is easier to use for metric judgment tasks and a world-aligned (3D view) compass visualization yields faster performance for general navigation tasks. The implication for HRI is that the choice in compass visualization has a definite and non-trivial impact on operator performance (world-aligned was faster), situational awareness (top-down was better), and perceived ease of use (top-down was easier). Compasses have been used for centuries to express directions and are commonplace in many user interfaces; however, there has not been work in human-robotic interaction (HRI) to ascertain how different compass visualizations affect the interaction. This paper presents a HRI evaluation comparing two representative compass visualizations: top-down and in-world world-aligned. The compass visualizations were evaluated to ascertain which one provides better metric judgment accuracy, lowers workload, provides better situational awareness, is perceived as easier to use, and is preferred. Twenty-four participants completed a within-subject repeated measures experiment. The results agreed with the existing principles relating to 2D and 3D views, or projections of a three-dimensional scene, in that a top-down (2D view) compass visualization is easier to use for metric judgment tasks and a world-aligned (3D view) compass visualization yields faster performance for general navigation tasks. The implication for HRI is that the choice in compass visualization has a definite and nontrivial impact on operator performance (world-aligned was faster), situational awareness (top-down was better), and perceived ease of use (top-down was easier). |
Author | Adams, Julie A. Humphrey, Curtis M. |
Author_xml | – sequence: 1 givenname: Curtis M. surname: Humphrey fullname: Humphrey, Curtis M. organization: Vanderbilt University, Nashville, TN, USA – sequence: 2 givenname: Julie A. surname: Adams fullname: Adams, Julie A. organization: Vanderbilt University, Nashville, TN, USA |
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Keywords | human-robotic interaction (hri) compass visualization |
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Snippet | Compasses have been used for centuries to express directions and are commonplace in many user interfaces; however, there has not been work in human-robotic... |
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SubjectTerms | C# languages Compass Visualization Human-centered computing -- Human computer interaction (HCI) -- HCI design and evaluation methods Human-centered computing -- Human computer interaction (HCI) -- Interaction devices -- Touch screens Human-centered computing -- Interaction design Human-centered computing -- Interaction design -- Interaction design process and methods -- User centered design Human-Robotic Interaction (HRI) |
Title | Compass visualizations for human-robotic interaction |
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