Compass visualizations for human-robotic interaction

Compasses have been used for centuries to express directions and are commonplace in many user interfaces; however, there has not been work in human-robotic interaction (HRI) to ascertain how different compass visualizations affect the interaction. This paper presents a HRI evaluation comparing two r...

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Published in2008 3rd ACM/IEEE International Conference on Human-Robot Interaction (HRI) pp. 49 - 56
Main Authors Humphrey, Curtis M., Adams, Julie A.
Format Conference Proceeding
LanguageEnglish
Published New York, NY, USA ACM 12.03.2008
IEEE
SeriesACM Conferences
Subjects
Online AccessGet full text
ISBN1605580171
9781605580173
ISSN2167-2121
DOI10.1145/1349822.1349830

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Abstract Compasses have been used for centuries to express directions and are commonplace in many user interfaces; however, there has not been work in human-robotic interaction (HRI) to ascertain how different compass visualizations affect the interaction. This paper presents a HRI evaluation comparing two representative compass visualizations: top-down and in-world world-aligned. The compass visualizations were evaluated to ascertain which one provides better metric judgment accuracy, lowers workload, provides better situational awareness, is perceived as easier to use, and is preferred. Twenty-four participants completed a within-subject repeated measures experiment. The results agreed with the existing principles relating to 2D and 3D views, or projections of a three-dimensional scene, in that a top-down (2D view) compass visualization is easier to use for metric judgment tasks and a world-aligned (3D view) compass visualization yields faster performance for general navigation tasks. The implication for HRI is that the choice in compass visualization has a definite and non-trivial impact on operator performance (world-aligned was faster), situational awareness (top-down was better), and perceived ease of use (top-down was easier).
AbstractList Compasses have been used for centuries to express directions and are commonplace in many user interfaces; however, there has not been work in human-robotic interaction (HRI) to ascertain how different compass visualizations affect the interaction. This paper presents a HRI evaluation comparing two representative compass visualizations: top-down and in-world world-aligned. The compass visualizations were evaluated to ascertain which one provides better metric judgment accuracy, lowers workload, provides better situational awareness, is perceived as easier to use, and is preferred. Twenty-four participants completed a within-subject repeated measures experiment. The results agreed with the existing principles relating to 2D and 3D views, or projections of a three-dimensional scene, in that a top-down (2D view) compass visualization is easier to use for metric judgment tasks and a world-aligned (3D view) compass visualization yields faster performance for general navigation tasks. The implication for HRI is that the choice in compass visualization has a definite and non-trivial impact on operator performance (world-aligned was faster), situational awareness (top-down was better), and perceived ease of use (top-down was easier).
Compasses have been used for centuries to express directions and are commonplace in many user interfaces; however, there has not been work in human-robotic interaction (HRI) to ascertain how different compass visualizations affect the interaction. This paper presents a HRI evaluation comparing two representative compass visualizations: top-down and in-world world-aligned. The compass visualizations were evaluated to ascertain which one provides better metric judgment accuracy, lowers workload, provides better situational awareness, is perceived as easier to use, and is preferred. Twenty-four participants completed a within-subject repeated measures experiment. The results agreed with the existing principles relating to 2D and 3D views, or projections of a three-dimensional scene, in that a top-down (2D view) compass visualization is easier to use for metric judgment tasks and a world-aligned (3D view) compass visualization yields faster performance for general navigation tasks. The implication for HRI is that the choice in compass visualization has a definite and nontrivial impact on operator performance (world-aligned was faster), situational awareness (top-down was better), and perceived ease of use (top-down was easier).
Author Adams, Julie A.
Humphrey, Curtis M.
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Keywords human-robotic interaction (hri)
compass visualization
Language English
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Snippet Compasses have been used for centuries to express directions and are commonplace in many user interfaces; however, there has not been work in human-robotic...
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StartPage 49
SubjectTerms C# languages
Compass Visualization
Human-centered computing -- Human computer interaction (HCI) -- HCI design and evaluation methods
Human-centered computing -- Human computer interaction (HCI) -- Interaction devices -- Touch screens
Human-centered computing -- Interaction design
Human-centered computing -- Interaction design -- Interaction design process and methods -- User centered design
Human-Robotic Interaction (HRI)
Title Compass visualizations for human-robotic interaction
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