Advances in Visual Informatics 7th International Visual Informatics Conference, IVIC 2021, Kajang, Malaysia, November 23-25, 2021, Proceedings
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Format | eBook Conference Proceeding |
Language | English |
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Cham
Springer Nature
2021
Springer International Publishing AG Springer International Publishing |
Edition | 1 |
Series | Lecture Notes in Computer Science |
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Author | Aris, Hazleen Badioze Zaman, Halimah Velastin, Sergio Smeaton, Alan F Shih, Timothy K Terutoshi, Tada Ibrahim, Nazrita Jørgensen, Bo Nørregaard |
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Editor | Badioze Zaman, Halimah Velastin, Sergio Smeaton, Alan F Shih, Timothy K |
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RelatedPersons | Hartmanis, Juris Gao, Wen Bertino, Elisa Woeginger, Gerhard Goos, Gerhard Steffen, Bernhard Yung, Moti |
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SubjectTerms | Artificial Intelligence Computer Appl. in Social and Behavioral Sciences Computer programming, programs, data Computer Science Computer vision-Congresses Image Processing and Computer Vision Information Systems and Communication Service Software Engineering/Programming and Operating Systems |
Subtitle | 7th International Visual Informatics Conference, IVIC 2021, Kajang, Malaysia, November 23-25, 2021, Proceedings |
TableOfContents | 3.1 Students Cognitive Improvement -- 3.2 Determining Learning Style by Using Logistic Regression -- 4 Discussion -- 5 Conclusion -- References -- Performance Analysis of Machine Learning Techniques for Sentiment Analysis -- 1 Introduction -- 2 Literature Review -- 3 Methodology -- 3.1 Data Description -- 3.2 Data Pre-processing -- 3.3 Machine Learning -- 4 Finding and Results -- 5 Conclusion and Recommendation -- References -- National Sport Institute Case: Automated Data Migration Using Talend Open Studio with 'Trickle Approach' -- 1 Introduction -- 2 Literature Review -- 2.1 Type of Data Migration -- 2.2 Data Migration Strategies -- 3 Methodology -- 3.1 Planning -- 3.2 Analysis -- 3.3 Designing -- 3.4 Executing -- 3.5 Testing -- 4 Result and Discussion -- 4.1 Effectiveness of Using Trickle Migration -- 4.2 Talend Open Studio and Automation Performance -- 5 Conclusion -- References -- Engineering and Digital Innovation -- Mudahnya BM:A Context-Aware Mobile Cloud Learning Application Using Semantic-Based Approach -- 1 Introduction -- 2 Background Study -- 2.1 Mobile Cloud Learning (MCL) -- 2.2 Context-Aware System -- 2.3 Semantic-Based Approach -- 3 Related Works -- 4 Design and Development -- 5 The Evaluation -- 6 Conclusion -- References -- Software Redocumentation Using Distributed Data Processing Technique to Support Program Understanding for Legacy System: A Proposed Approach -- 1 Introduction -- 2 Background and Related Work -- 3 Proposed Approach -- 3.1 Legacy Source Code (LSC) -- 3.2 Parser -- 3.3 Knowledge Based -- 3.4 View Composer -- 3.5 Technical Documentation -- 4 Case Study -- 4.1 Legacy Source Code -- 4.2 Parser -- 4.3 Knowledge Based -- 4.4 View Composer -- 4.5 Technical Documentation -- 5 Conclusions and Future Work -- References 8 Modules of MEL-VIS -- 9 Conclusion -- References -- Systematic Review of Common Factors Used to Measure Individuals' Career Choice -- 1 Introduction -- 2 Review Method -- 2.1 Selection of Databases -- 2.2 Keyword Search -- 2.3 Articles Filtering: Inclusion, Exclusion and Snowball -- 2.4 Quality Assessment -- 2.5 Data Synthesis -- 3 Results of the Systematic Review -- 3.1 Types of Studies -- 3.2 Number of Research Publications in the Given Years -- 3.3 Domain -- 3.4 Methods and Contributions -- 4 Discussion -- 4.1 Family -- 4.2 Academics -- 4.3 Gender -- 4.4 Interest -- 4.5 Profession -- 4.6 Skills -- 4.7 Personality -- 5 Conclusion -- References -- Interaction Design for Digital Saron Musical Instruments Using Call and Response System and Rhythmic Emphasis Weighting Methods -- 1 Introduction -- 2 Related Work -- 2.1 Call and Response System -- 2.2 Rhythmic Emphasis Weighting -- 2.3 Interaction Design -- 2.4 System Usability Scale (SUS) -- 3 Modeling -- 3.1 Empathize -- 3.2 Define -- 3.3 Ideate -- 3.4 Prototype -- 3.5 Test -- 4 Conclusion -- References -- A User Experience Model for Designing Educational Mobile Application -- 1 Introduction -- 2 Literature Review -- 2.1 Overview of User Experience -- 2.2 The Role of UX -- 2.3 UX Dimensions -- 2.4 The Cognitive Dimension -- 3 Methodology -- 3.1 Case Study 1 -- 3.2 Case Study 2 -- 4 EduMobile UX Model -- 5 Results and Discussion -- 5.1 Emotional -- 5.2 Functional -- 5.3 Aesthetic -- 5.4 Cognitive -- 6 Conclusion -- References -- Evidence-Based of Interactive Multimedia-Based Nutrition Education Package Efficacy on Obesity Outcomes Through Game and Video Intervention -- 1 Introduction -- 1.1 Background of Research Project -- 2 Methodology -- 2.1 Implementation and Evaluation of the Intervention -- 3 Findings -- 3.1 General Characteristics -- 3.2 Effect of IMNEP on Obesity Outcomes -- 4 Discussion Intro -- Preface -- Organization -- Contents -- Keynote -- Computer Vision for Supporting Image Search -- 1 Introduction -- 2 Human Memory -- 3 Searching and Information Seeking -- 4 Search Systems -- 5 Computer Vision and Image Search -- 6 Image Search Should Be a Conversation -- References -- Visualisation and Digital Innovation -- Color Aesthetic Enhancement for Categorical Data Visualization -- 1 Introduction -- 2 Background and Related Work -- 2.1 Color Theory and Color Harmonization -- 2.2 Perceptually Uniform Color Space -- 2.3 Visualization of Categorical Data and Continuous Data -- 2.4 Color Discriminability -- 3 Methods -- 3.1 Hue Values Normalization -- 3.2 Hue Transformation -- 3.3 Minimum Color Difference -- 3.4 Color Theme Modification -- 4 Results -- 5 Conclusion and Future Works -- References -- A Preliminary Model of Learning Analytics to Explore Data Visualization on Educator's Satisfaction and Academic Performance in Higher Education -- 1 Introduction -- 2 Literature Review -- 2.1 Data Visualization in Learning Analytics -- 2.2 Information Systems Success Model -- 2.3 Technology-Acceptance Model -- 3 Conceptualizing of the Integrated Learning Analytics Model -- 3.1 System Quality -- 3.2 Information Quality -- 3.3 Perceived Usefulness -- 3.4 Perceived Ease of Use -- 3.5 Learning Analytics Features -- 3.6 Data Visualization -- 3.7 Learning Analytics Use in System -- 3.8 Educator's Satisfaction -- 3.9 Academic Performance -- 4 Discussion and Limitations -- 5 Conclusion -- References -- An Analytical Reasoning Framework for Visual Analytics Representation -- 1 Introduction -- 2 Working Background -- 3 An Analytical Reasoning Framework -- 3.1 Higher-Level Structure -- 3.2 Interconnection -- 3.3 Lower-Level Structure -- 4 Conclusion -- References Literature Survey on Aircraft Maintenance Issues with Human Errors and Skill Set Mismatch Using Document Mining Technique -- 1 Introduction -- 2 Literature Review -- 2.1 The Effects of IR4.0 on Aviation -- 2.2 Aircraft Maintenance and Skill Sets Issues and Incidents -- 2.3 Document Mining -- 3 Document Analytics on Aircraft Maintenance Issues -- 3.1 Document Mining Framework -- 4 Results and Discussion -- 5 Conclusion -- References -- Interactive Tangible Game for Collaborative Play Between Children with Cerebral Palsy -- 1 Introduction -- 2 Related Work -- 2.1 Interactive Rehabilitative Game Systems for Children with Cerebral Palsy -- 2.2 Interactive Tangible Game System for Collaborative Play -- 3 Context and Design Requirements -- 4 System Iteration -- 4.1 System Design -- 4.2 Hardware -- 4.3 Game Design -- 4.4 Software Development -- 5 Results -- 5.1 Results of Remote Usability Evaluation -- 5.2 Results of User Evaluation Involving Participants from SCAS& -- FT -- 6 Discussion -- 7 Conclusion -- References -- Establishing Field of Study: Towards Development of a Multilingual Model for Auto-detection of Cyberbullying Using Fuzzy-Crisp Rules and Internet Crowd Data -- 1 Introduction -- 2 Literature Review -- 3 Cyberbullying Detection -- 4 Proposed Methodology -- 5 Conclusion -- References -- Identifying the Presence of Cyberbullying in Tamil-English Phonetic Words Using Browser Plugin -- 1 Introduction -- 2 Background -- 3 Browser Plugin Testing -- 4 Conclusion -- References -- Visual Learning Application in Mathematics Using Holographic Display Based on Multi-touch Technology -- 1 Introduction -- 2 Multi-Touch Technology in Learning Mathematics -- 3 Multi-Touch Tablets in Learning Mathematics -- 4 Objectives of Preliminary Study -- 5 Design of Preliminary Study -- 6 Findings of Preliminary Study -- 7 Conceptual Framework of MEL-VIS System Design and Usability Evaluation of Ghana Music Documentation System Using the System Usability Scale 4.1 Impact of IMNEP on Obesity Outcomes -- 5 Conclusion -- References -- Evidence-Based of Improved Electron Tomogram Segmentation and Visualization Through High-Pass Domain Kernel in Bilateral Filter -- 1 Introduction -- 2 Background and Related Work -- 2.1 Sobel Operator Algorithm -- 2.2 Canny Operator Algorithm -- 2.3 The Bilateral Filter Segmentation for Cellular Tomography Approaches -- 3 Methodology -- 3.1 Bilateral Edge Detection Filter -- 3.2 Modified Domain Kernel -- 4 Experimental Results -- 5 Conclusion and Future Work -- References -- VR-Based Relaxation Therapy for Customer Service Staff: A Pilot Study -- 1 Introduction -- 2 XperionVR™ -- 3 Procedure -- 4 Results and Discussion -- 4.1 Demographics Information and Frequency of Use -- 4.2 Results on System Effectiveness -- 4.3 Participants' Feedbacks on the XperionVR System -- 4.4 Observation Notes -- 5 Conclusion -- References -- Fusion Technology and Visualisation to Share STEM Data Using PETS Robots (i-COMEL) for Open Data Readiness Amongst Primary School Children -- 1 Introduction -- 2 Fusion Technology and Visualisation in Digital Innovation Economy -- 3 Open Data and STEM in the Digital Innovation Economy -- 4 PETS Robot Application (i-COMEL) for Open Data Readiness -- 4.1 Reengineering Design of PETS Robots: i-COMEL -- 4.2 Design Reengineering Sketch from Internal Perspective of i-COMEL -- 5 POC of PETS Robot Application (i-COMEL) for Open Data Readiness -- 5.1 POC: Programming Activities Based on CT Across STEM Using i-COMEL -- 5.2 POC: Results of Task Based Activities Using i-COMEL -- 5.3 POC: Improvements of Future i-COMEL -- 6 Conclusion -- References -- Interactive Multimedia Kolb Experiential Learning Model Using Logistic Regression Algorithm to Improve Student Cognitive -- 1 Introduction -- 2 Methodology -- 2.1 Research Design -- 2.2 Multimedia Development -- 3 Results |
Title | Advances in Visual Informatics |
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