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Factors Influencing on Clinical Practice Medical Students during the COVID-19 Pandemics in a Medical School in Korea
변준석, 박정희, 장주동, 이무식
Published in International Journal of Advanced Culture Technology(IJACT) (30.09.2024)
Published in International Journal of Advanced Culture Technology(IJACT) (30.09.2024)
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Best Practice of Gamification in Block Coding Learning Platform based on Virtual Reality
홍서연, 박현아, 최지영, 최서미, 김장환(홍익대학교, 김영철, 서채연
Published in International Journal of Advanced Culture Technology(IJACT) (30.09.2024)
Published in International Journal of Advanced Culture Technology(IJACT) (30.09.2024)
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A Study on the Primary Color Value Setting of Yin and Yang Five Elements
Yong-Seon Jang
Published in International Journal of Advanced Culture Technology(IJACT) (30.09.2024)
Published in International Journal of Advanced Culture Technology(IJACT) (30.09.2024)
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Three Dimensional(3D) Education Game Development for Treatment Assistance with High-Functioning Autism
장태인, 백형준, 이소정, 조하윤, 윤유리, 김장환(홍익대학교, 김영철, 서채연
Published in International Journal of Advanced Culture Technology(IJACT) (30.09.2024)
Published in International Journal of Advanced Culture Technology(IJACT) (30.09.2024)
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Needs Analysis on Experience, Collaboration, Enquiry based Learning of College Students
Yena Bae, Danam Kwon
Published in International Journal of Advanced Culture Technology(IJACT) (30.09.2024)
Published in International Journal of Advanced Culture Technology(IJACT) (30.09.2024)
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