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Resolving Collisions in Dense 3D Crowd Animations
Gomez-Nogales, Gonzalo, Prieto-Martin, Melania, Romero, Cristian, Comino-Trinidad, Marc, Ramon-Prieto, Pablo, Olivier, Anne-Hélène, Hoyet, Ludovic, Otaduy, Miguel, Pettre, Julien, Casas, Dan
Published in ACM transactions on graphics (06.09.2024)
Published in ACM transactions on graphics (06.09.2024)
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Simulation and control of skeleton-driven soft body characters
Liu, Libin, Yin, KangKang, Wang, Bin, Guo, Baining
Published in ACM transactions on graphics (01.11.2013)
Published in ACM transactions on graphics (01.11.2013)
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A synergy‐based control solution for overactuated characters: Application to throwing
Cruz Ruiz, Ana Lucia, Pontonnier, Charles, Levy, Jonathan, Dumont, Georges
Published in Computer animation and virtual worlds (01.11.2017)
Published in Computer animation and virtual worlds (01.11.2017)
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A Multigrid Fluid Pressure Solver Handling Separating Solid Boundary Conditions
Chentanez, N., Mueller-Fischer, Matthias
Published in IEEE transactions on visualization and computer graphics (01.08.2012)
Published in IEEE transactions on visualization and computer graphics (01.08.2012)
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Automated Synthesis of Numerical Programs for Simulation of Rigid Mechanical Systems in Physics-Based Animation
Ellman, Thomas, Deak, Ryan, Fotinatos, Jason
Published in Automated software engineering (01.10.2003)
Published in Automated software engineering (01.10.2003)
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Knowledge-based synthesis of numerical programs for simulation of rigid-body systems in physics-based animation
Ellman, T., Deak, R., Fotinatos, J.
Published in ASE 2002 : 17th IEEE International Conference on Automated Software Engineering : proceedings : 23-27 November, 2002, Edinburgh, UK (2002)
Published in ASE 2002 : 17th IEEE International Conference on Automated Software Engineering : proceedings : 23-27 November, 2002, Edinburgh, UK (2002)
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Conference Proceeding
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InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions
Xu, Sirui, Ling, Hung Yu, Wang, Yu-Xiong, Gui, Liang-Yan
Published in Proceedings (IEEE Computer Society Conference on Computer Vision and Pattern Recognition. Online) (10.06.2025)
Published in Proceedings (IEEE Computer Society Conference on Computer Vision and Pattern Recognition. Online) (10.06.2025)
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Conference Proceeding
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The virtual stuntman: dynamic characters with a repertoire of autonomous motor skills
Faloutsos, Petros, van de Panne, Michiel, Terzopoulos, Demetri
Published in Computers & graphics (01.12.2001)
Published in Computers & graphics (01.12.2001)
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Reconstructing personalized anatomical models for physics-based body animation
Kadleček, Petr, Ichim, Alexandru-Eugen, Liu, Tiantian, Křivánek, Jaroslav, Kavan, Ladislav
Published in ACM transactions on graphics (01.11.2016)
Published in ACM transactions on graphics (01.11.2016)
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A unified lagrangian approach to solid-fluid animation
Keiser, Richard, Adams, Bart, Gasser, Dominique, Bazzi, Paolo, Dutré, Philip, Gross, Markus
Published in Point-Based Graphics 2005 : Eurographics / IEEE VGTC Symposium proceedings : Stony Brook, NY, June 21 - 22, 2005 (21.06.2005)
Published in Point-Based Graphics 2005 : Eurographics / IEEE VGTC Symposium proceedings : Stony Brook, NY, June 21 - 22, 2005 (21.06.2005)
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Conference Proceeding