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The Attractiveness and Effectiveness of Upper Body and Full Body Casual Exergame Controllers
Berglund, Aseel, Jedel, Izabella, Oradd, Helena, Berglund, Erik
Published in 2023 IEEE 11th International Conference on Serious Games and Applications for Health , SeGAH, IEEE, 2023 (28.08.2023)
Published in 2023 IEEE 11th International Conference on Serious Games and Applications for Health , SeGAH, IEEE, 2023 (28.08.2023)
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Martial Arts Training in Virtual Reality with Full-body Tracking and Physically Simulated Opponents
Takala, Tuukka M., Hirao, Yutaro, Morikawa, Hiroyuki, Kawai, Takashi
Published in 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (01.03.2020)
Published in 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (01.03.2020)
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Comparative Evaluation of Digital Writing and Art in Real and Immersive Virtual Environments
Hsu, Chi-Hsuan, Chung, Chi-Han, Venkatakrishnan, Rohith, Venkatakrlshnan, Roshan, Wang, Yu-Shuen, Babu, Sabarish V.
Published in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2021)
Published in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2021)
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A huggable, mobile robot for developmental disorder interventions in a multi-modal interaction space
Bonarini, Andrea, Garzotto, Franca, Gelsomini, Mirko, Romero, Maximiliano, Clasadonte, Francesco, Yilmaz, Ayse Naciye Celebi
Published in IEEE RO-MAN (01.08.2016)
Published in IEEE RO-MAN (01.08.2016)
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InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions
Xu, Sirui, Ling, Hung Yu, Wang, Yu-Xiong, Gui, Liang-Yan
Published in Proceedings (IEEE Computer Society Conference on Computer Vision and Pattern Recognition. Online) (10.06.2025)
Published in Proceedings (IEEE Computer Society Conference on Computer Vision and Pattern Recognition. Online) (10.06.2025)
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