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Effects of a graphic organizer-based two-tier test approach on students’ learning achievement and behaviors in spherical video-based virtual learning contexts
Hwang, Gwo-Jen, Chen, Hui-Chueh, Hsu, Chung-Yuan, Hwang, Gwo-Haur
Published in Computers and education (01.06.2023)
Published in Computers and education (01.06.2023)
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Counter-attitudinal intervention decreased positive attitudes and behavioral tendencies towards video games
Lin, Jingmin, Liu, Ru-De, Ding, Yi, Yang, Yi, Jiang, Shuyang, Ding, Zien
Published in Computers and education (01.08.2023)
Published in Computers and education (01.08.2023)
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Learning symbols from permanent and transient visual presentations: Don't overplay the hand
Castro-Alonso, Juan C., Ayres, Paul, Wong, Mona, Paas, Fred
Published in Computers and education (01.01.2018)
Published in Computers and education (01.01.2018)
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Blended learning in higher education: Students’ perceptions and their relation to outcomes
López-Pérez, M. Victoria, Pérez-López, M. Carmen, Rodríguez-Ariza, Lázaro
Published in Computers and education (01.04.2011)
Published in Computers and education (01.04.2011)
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Science teachers can teach computational thinking through distributed expertise
Tucker-Raymond, Eli, Cassidy, Michael, Puttick, Gillian
Published in Computers and education (01.11.2021)
Published in Computers and education (01.11.2021)
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What I wanted and what I did: Motivation and engagement in a massive open online course
Anghel, Ella, Littenberg-Tobias, Joshua, von Davier, Matthias
Published in Computers and education (01.12.2023)
Published in Computers and education (01.12.2023)
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Analysing user reviews of inquiry-based learning apps in science education
Liu, Caihua, Bano, Muneera, Zowghi, Didar, Kearney, Matthew
Published in Computers and education (01.04.2021)
Published in Computers and education (01.04.2021)
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Effects of AI-assisted dance skills teaching, evaluation and visual feedback on dance students' learning performance, motivation and self-efficacy
Xu, Liu-Jie, Wu, Jing, Zhu, Jing-Dong, Chen, Ling
Published in International journal of human-computer studies (01.01.2025)
Published in International journal of human-computer studies (01.01.2025)
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Investigating the impact of video games on high school students’ engagement and learning about genetics
Annetta, Leonard A., Minogue, James, Holmes, Shawn Y., Cheng, Meng-Tzu
Published in Computers and education (01.08.2009)
Published in Computers and education (01.08.2009)
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The Effect of Augmented Reality Technology on Primary School Students' Achievement, Attitudes Towards the Course, Attitudes Towards Technology, and Participation in Classroom Activities
Sökmen, Yavuz, Sarikaya, İsmail, Nalçacı, Ahmet
Published in International journal of human-computer interaction (02.08.2024)
Published in International journal of human-computer interaction (02.08.2024)
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