Deep learning for procedural content generation
Liu, Jialin, Snodgrass, Sam, Khalifa, Ahmed, Risi, Sebastian, Yannakakis, Georgios N., Togelius, Julian
Published in Neural computing & applications (01.01.2021)
Published in Neural computing & applications (01.01.2021)
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Journal Article
Search-Based Procedural Content Generation: A Taxonomy and Survey
Togelius, J., Yannakakis, G. N., Stanley, K. O., Browne, C.
Published in IEEE transactions on computational intelligence and AI in games. (01.09.2011)
Published in IEEE transactions on computational intelligence and AI in games. (01.09.2011)
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Journal Article
The 2010 Mario AI Championship: Level Generation Track
Shaker, N., Togelius, J., Yannakakis, G. N., Weber, B., Shimizu, T., Hashiyama, T., Sorenson, N., Pasquier, P., Mawhorter, P., Takahashi, G., Smith, G., Baumgarten, R.
Published in IEEE transactions on computational intelligence and AI in games. (01.12.2011)
Published in IEEE transactions on computational intelligence and AI in games. (01.12.2011)
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Journal Article
Adapting Models of Visual Aesthetics for Personalized Content Creation
Liapis, A., Yannakakis, G. N., Togelius, J.
Published in IEEE transactions on computational intelligence and AI in games. (01.09.2012)
Published in IEEE transactions on computational intelligence and AI in games. (01.09.2012)
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Journal Article
The Ordinal Nature of Emotions: An Emerging Approach
Yannakakis, Georgios N., Cowie, Roddy, Busso, Carlos
Published in IEEE transactions on affective computing (01.01.2021)
Published in IEEE transactions on affective computing (01.01.2021)
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Journal Article
The Arousal Video Game AnnotatIoN (AGAIN) Dataset
Melhart, David, Liapis, Antonios, Yannakakis, Georgios N.
Published in IEEE transactions on affective computing (01.10.2022)
Published in IEEE transactions on affective computing (01.10.2022)
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Journal Article
A Panorama of Artificial and Computational Intelligence in Games
Yannakakis, Georgios N., Togelius, Julian
Published in IEEE transactions on computational intelligence and AI in games. (01.12.2015)
Published in IEEE transactions on computational intelligence and AI in games. (01.12.2015)
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Journal Article
Constrained Novelty Search: A Study on Game Content Generation
Liapis, Antonios, Yannakakis, Georgios N., Togelius, Julian
Published in Evolutionary computation (01.03.2015)
Published in Evolutionary computation (01.03.2015)
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Journal Article
Quality Diversity Through Surprise
Gravina, Daniele, Liapis, Antonios, Yannakakis, Georgios N.
Published in IEEE transactions on evolutionary computation (01.08.2019)
Published in IEEE transactions on evolutionary computation (01.08.2019)
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Journal Article
Learn to Machine Learn via Games in the Classroom
Zammit, Marvin, Voulgari, Iro, Liapis, Antonios, Yannakakis, Georgios N.
Published in Frontiers in education (Lausanne) (17.06.2022)
Published in Frontiers in education (Lausanne) (17.06.2022)
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Journal Article
Player modeling impact on player's entertainment in computer games
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Conference Proceeding
Modelling Affect for Horror Soundscapes
Lopes, Phil, Liapis, Antonios, Yannakakis, Georgios N.
Published in IEEE transactions on affective computing (01.04.2019)
Published in IEEE transactions on affective computing (01.04.2019)
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Journal Article
Open-Ended Evolution for Minecraft Building Generation
Barthet, Matthew, Liapis, Antonios, Yannakakis, Georgios N.
Published in IEEE transactions on games (01.12.2023)
Published in IEEE transactions on games (01.12.2023)
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Journal Article
Introduction to the GaLA Conf 2019 Special Issue
Liapis, Antonios, Yannakakis, Georgios N., Gentile, Manuel, Ninaus, Manuel
Published in International journal of serious games (25.09.2020)
Published in International journal of serious games (25.09.2020)
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Journal Article
From the Lab to the Wild: Affect Modeling Via Privileged Information
Makantasis, Konstantinos, Pinitas, Kosmas, Liapis, Antonios, Yannakakis, Georgios N.
Published in IEEE transactions on affective computing (01.04.2024)
Published in IEEE transactions on affective computing (01.04.2024)
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Journal Article