Search-Based Procedural Content Generation: A Taxonomy and Survey
Togelius, J., Yannakakis, G. N., Stanley, K. O., Browne, C.
Published in IEEE transactions on computational intelligence and AI in games. (01.09.2011)
Published in IEEE transactions on computational intelligence and AI in games. (01.09.2011)
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Journal Article
Real-Time Game Adaptation for Optimizing Player Satisfaction
Yannakakis, G.N., Hallam, J.
Published in IEEE transactions on computational intelligence and AI in games. (01.06.2009)
Published in IEEE transactions on computational intelligence and AI in games. (01.06.2009)
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Journal Article
Adapting Models of Visual Aesthetics for Personalized Content Creation
Liapis, A., Yannakakis, G. N., Togelius, J.
Published in IEEE transactions on computational intelligence and AI in games. (01.09.2012)
Published in IEEE transactions on computational intelligence and AI in games. (01.09.2012)
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Journal Article
The 2010 Mario AI Championship: Level Generation Track
Shaker, N., Togelius, J., Yannakakis, G. N., Weber, B., Shimizu, T., Hashiyama, T., Sorenson, N., Pasquier, P., Mawhorter, P., Takahashi, G., Smith, G., Baumgarten, R.
Published in IEEE transactions on computational intelligence and AI in games. (01.12.2011)
Published in IEEE transactions on computational intelligence and AI in games. (01.12.2011)
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Journal Article
Evolving card sets towards balancing dominion
Mahlmann, T., Togelius, J., Yannakakis, G. N.
Published in 2012 IEEE Congress on Evolutionary Computation (01.06.2012)
Published in 2012 IEEE Congress on Evolutionary Computation (01.06.2012)
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Conference Proceeding
Global search for occlusion minimisation in virtual camera control
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Conference Proceeding
Emerging Cooperation With Minimal Effort: Rewarding Over Mimicking
Yannakakis, G.N., Levine, J., Hallam, J.
Published in IEEE transactions on evolutionary computation (01.06.2007)
Published in IEEE transactions on evolutionary computation (01.06.2007)
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Journal Article
Your Gameplay Says It All: Modelling Motivation in Tom Clancy's The Division
Melhart, David, Azadvar, Ahmad, Canossa, Alessandro, Liapis, Antonios, Yannakakis, Georgios N.
Published in 2019 IEEE Conference on Games (CoG) (01.08.2019)
Published in 2019 IEEE Conference on Games (CoG) (01.08.2019)
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Conference Proceeding
Player Modeling Impact on Player’s Entertainment in Computer Games
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Book Chapter
Conference Proceeding
Evolving levels for Super Mario Bros using grammatical evolution
Shaker, N., Nicolau, M., Yannakakis, G. N., Togelius, J., O'Neill, M.
Published in 2012 IEEE Conference on Computational Intelligence and Games (CIG) (01.09.2012)
Published in 2012 IEEE Conference on Computational Intelligence and Games (CIG) (01.09.2012)
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Conference Proceeding
Multiobjective exploration of the StarCraft map space
Togelius, J, Preuss, M, Beume, N, Wessing, S, Hagelback, J, Yannakakis, G N
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
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Conference Proceeding
A procedural procedural level generator generator
Kerssemakers, M., Tuxen, J., Togelius, J., Yannakakis, G. N.
Published in 2012 IEEE Conference on Computational Intelligence and Games (CIG) (01.09.2012)
Published in 2012 IEEE Conference on Computational Intelligence and Games (CIG) (01.09.2012)
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Conference Proceeding
Neuroevolutionary constrained optimization for content creation
Liapis, A., Yannakakis, G. N., Togelius, J.
Published in 2011 IEEE Conference on Computational Intelligence and Games (CIG'11) (01.08.2011)
Published in 2011 IEEE Conference on Computational Intelligence and Games (CIG'11) (01.08.2011)
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Conference Proceeding
Feature analysis for modeling game content quality
Shaker, N., Yannakakis, G. N., Togelius, J.
Published in 2011 IEEE Conference on Computational Intelligence and Games (CIG'11) (01.08.2011)
Published in 2011 IEEE Conference on Computational Intelligence and Games (CIG'11) (01.08.2011)
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Conference Proceeding
Modelling and evaluation of complex scenarios with the Strategy Game Description Language
Mahlmann, T., Togelius, J., Yannakakis, G. N.
Published in 2011 IEEE Conference on Computational Intelligence and Games (CIG'11) (01.08.2011)
Published in 2011 IEEE Conference on Computational Intelligence and Games (CIG'11) (01.08.2011)
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Conference Proceeding
Towards gaze-controlled platform games
Munoz, J., Yannakakis, G. N., Mulvey, F., Hansen, D. W., Gutierrez, G., Sanchis, A.
Published in 2011 IEEE Conference on Computational Intelligence and Games (CIG'11) (01.08.2011)
Published in 2011 IEEE Conference on Computational Intelligence and Games (CIG'11) (01.08.2011)
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Conference Proceeding
Towards Player Adaptivity in a Serious Game for Conflict Resolution
Grappiolo, C., Yun-Gyung Cheong, Togelius, J., Khaled, R., Yannakakis, G. N.
Published in 2011 Third International Conference on Games and Virtual Worlds for Serious Applications (01.05.2011)
Published in 2011 Third International Conference on Games and Virtual Worlds for Serious Applications (01.05.2011)
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Conference Proceeding
Extending neuro-evolutionary preference learning through player modeling
Martinez, H P, Hullett, K, Yannakakis, G N
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
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Conference Proceeding