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The effects of personalized gamification on students’ flow experience, motivation, and enjoyment
Oliveira, Wilk, Hamari, Juho, Joaquim, Sivaldo, Toda, Armando M., Palomino, Paula T., Vassileva, Julita, Isotani, Seiji
Published in Smart learning environments (29.03.2022)
Published in Smart learning environments (29.03.2022)
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An artificial intelligence approach to monitor student performance and devise preventive measures
Khan, Ijaz, Ahmad, Abdul Rahim, Jabeur, Nafaa, Mahdi, Mohammed Najah
Published in Smart learning environments (08.09.2021)
Published in Smart learning environments (08.09.2021)
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Exploring the potential of using ChatGPT in physics education
Liang, Yicong, Zou, Di, Xie, Haoran, Wang, Fu Lee
Published in Smart Learning Environments (01.12.2023)
Published in Smart Learning Environments (01.12.2023)
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Exploring the trends of educational virtual reality games: a systematic review of empirical studies
Oyelere, Solomon Sunday, Bouali, Nacir, Kaliisa, Rogers, Obaido, George, Yunusa, Abdullahi Abubakar, Jimoh, Ebunayo R.
Published in Smart learning environments (19.10.2020)
Published in Smart learning environments (19.10.2020)
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Innovations in STEM education: the Go-Lab federation of online labs
de Jong, Ton, Sotiriou, Sofoklis, Gillet, Denis
Published in Smart learning environments (16.10.2014)
Published in Smart learning environments (16.10.2014)
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