Multiobjective exploration of the StarCraft map space
Togelius, J, Preuss, M, Beume, N, Wessing, S, Hagelback, J, Yannakakis, G N
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
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Conference Proceeding
Predicting player behavior in Tomb Raider: Underworld
Mahlmann, Tobias, Drachen, Anders, Togelius, Julian, Canossa, Alessandro, Yannakakis, Georgios N
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
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Conference Proceeding
LUDOCORE: A logical game engine for modeling videogames
Smith, Adam M, Nelson, Mark J, Mateas, Michael
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
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Conference Proceeding
A new design for a Turing Test for Bots
Hingston, Philip
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
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Conference Proceeding
A human-like TORCS controller for the Simulated Car Racing Championship
Muñoz, Jorge, Gutierrez, German, Sanchis, Araceli
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
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Conference Proceeding
Analyzing the Evolution of Social Groups in World of Warcraft
Thurau, Christian, Bauckhage, Christian
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
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Conference Proceeding
Constructing competitive and cooperative agent behavior using coevolution
Rawal, A, Rajagopalan, P, Miikkulainen, R
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
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Conference Proceeding
Reactive planning idioms for multi-scale game AI
Weber, B G, Mawhorter, P, Mateas, M, Jhala, A
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
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Conference Proceeding
Automatic generation of game elements via evolution
Ashlock, Daniel
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
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Conference Proceeding
Transiting areas patrolled by a mobile adversary
Vanek, Ondrej, Bosansky, Branislav, Jakob, Michal, Pechoucek, Michal
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
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Conference Proceeding
REALM: A rule-based evolutionary computation agent that learns to play Mario
Bojarski, Slawomir, Congdon, Clare Bates
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
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Conference Proceeding
Procedural level generation using occupancy-regulated extension
Mawhorter, Peter, Mateas, Michael
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
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Conference Proceeding
Learning the track and planning ahead in a car racing controller
Quadflieg, J, Preuss, M, Kramer, O, Rudolph, Günter
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
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Conference Proceeding
Solving Sudoku with genetic operations that preserve building blocks
Sato, Yuji, Inoue, Hazuki
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
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Conference Proceeding
On the huge benefit of decisive moves in Monte-Carlo Tree Search algorithms
Teytaud, F, Teytaud, O
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
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Conference Proceeding
Evolution strategy for optimizing parameters in Ms Pac-Man controller ICE Pambush 3
Thawonmas, Ruck, Ashida, T
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
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Conference Proceeding
Pac-mAnt: Optimization based on ant colonies applied to developing an agent for Ms. Pac-Man
Emilio, M, Moises, M, Gustavo, R, Yago, S
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
Published in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (01.08.2010)
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Conference Proceeding