Modeling individual behaviors in crowd simulation
Braun, A., Musse, S.R., de Oliveira, L.P.L., Bodmann, B.E.J.
Published in Proceedings 11th IEEE International Workshop on Program Comprehension (2003)
Published in Proceedings 11th IEEE International Workshop on Program Comprehension (2003)
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Conference Proceeding
Realistic human walking paths
Brogan, D.C., Johnson, N.L.
Published in Proceedings 11th IEEE International Workshop on Program Comprehension (2003)
Published in Proceedings 11th IEEE International Workshop on Program Comprehension (2003)
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Conference Proceeding
Bottom-up visual attention for virtual human animation
Peters, C., O'Sullivan, C.
Published in Proceedings 11th IEEE International Workshop on Program Comprehension (2003)
Published in Proceedings 11th IEEE International Workshop on Program Comprehension (2003)
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Conference Proceeding
Reactive pedestrian path following from examples
Metoyer, R.A., Hodgins, J.K.
Published in Proceedings 11th IEEE International Workshop on Program Comprehension (2003)
Published in Proceedings 11th IEEE International Workshop on Program Comprehension (2003)
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Conference Proceeding
Modeling hair using level-of-detail representations
Ward, K., Lin, M.C., Joohi, L., Fisher, S., Macri, D.
Published in Proceedings 11th IEEE International Workshop on Program Comprehension (2003)
Published in Proceedings 11th IEEE International Workshop on Program Comprehension (2003)
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Conference Proceeding
Real-time reach planning for animated characters using hardware acceleration
Ying Liu, Badler, N.I.
Published in Proceedings 11th IEEE International Workshop on Program Comprehension (2003)
Published in Proceedings 11th IEEE International Workshop on Program Comprehension (2003)
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Conference Proceeding
Agent chameleons: agent minds and bodies
Duffy, B.R., O'Hare, G.M.P., Martin, A.N., Bradley, J.F., Schon, B.
Published in Proceedings 11th IEEE International Workshop on Program Comprehension (2003)
Published in Proceedings 11th IEEE International Workshop on Program Comprehension (2003)
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Conference Proceeding
A procedural approach to animate interactive natural sceneries
Guerraz, S., Perbet, F., Raulo, D., Faure, F., Cani, M.P.
Published in Proceedings 11th IEEE International Workshop on Program Comprehension (2003)
Published in Proceedings 11th IEEE International Workshop on Program Comprehension (2003)
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Conference Proceeding
Proceedings 16th International Conference on Computer Animation and Social Agents
Published in Proceedings 11th IEEE International Workshop on Program Comprehension
(2003)
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Conference Proceeding
ElasticPaint: a particle system for feature mapping with minimum distortion
Carner, C., Hong Qin
Published in Proceedings 11th IEEE International Workshop on Program Comprehension (2003)
Published in Proceedings 11th IEEE International Workshop on Program Comprehension (2003)
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Conference Proceeding
Melting and flowing of viscous volumes
Xiaoming Wei, Wei Li, Kaufman, A.
Published in Proceedings 11th IEEE International Workshop on Program Comprehension (2003)
Published in Proceedings 11th IEEE International Workshop on Program Comprehension (2003)
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Conference Proceeding
Improvements on a simple muscle-based 3D face for realistic facial expressions
Bui, T.D., Heylen, D., Nijholt, A.
Published in Proceedings 11th IEEE International Workshop on Program Comprehension (2003)
Published in Proceedings 11th IEEE International Workshop on Program Comprehension (2003)
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Conference Proceeding
XSTEP: a markup language for embodied agents
Zhisheng Huang, Eliens, A., Visser, C.
Published in Proceedings 11th IEEE International Workshop on Program Comprehension (2003)
Published in Proceedings 11th IEEE International Workshop on Program Comprehension (2003)
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Conference Proceeding
Modeling virtual ecosystems with the proactive guidance of agents
Benes, B., Espinosa, E.D.
Published in Proceedings 11th IEEE International Workshop on Program Comprehension (2003)
Published in Proceedings 11th IEEE International Workshop on Program Comprehension (2003)
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Conference Proceeding
Language-driven nonverbal communication in a bilingual conversational agent
King, S.A., Knott, A., McCane, B.
Published in Proceedings 11th IEEE International Workshop on Program Comprehension (2003)
Published in Proceedings 11th IEEE International Workshop on Program Comprehension (2003)
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Conference Proceeding
Inserting synthetic characters into live-action scenes of multiple people
Somasundaram, A., Parent, R.
Published in Proceedings 11th IEEE International Workshop on Program Comprehension (2003)
Published in Proceedings 11th IEEE International Workshop on Program Comprehension (2003)
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Conference Proceeding