Physically Based Deformable Models in Computer Graphics
Nealen, Andrew, Müller, Matthias, Keiser, Richard, Boxerman, Eddy, Carlson, Mark
Published in Computer graphics forum (01.12.2006)
Published in Computer graphics forum (01.12.2006)
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Journal Article
Pixelated image abstraction with integrated user constraints
Gerstner, Timothy, DeCarlo, Doug, Alexa, Marc, Finkelstein, Adam, Gingold, Yotam, Nealen, Andrew
Published in Computers & graphics (01.08.2013)
Published in Computers & graphics (01.08.2013)
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Journal Article
Evaluation of a Recommender System for Assisting Novice Game Designers
Machado, Tiago, Gopstein, Daniel, Wang, Angela, Nov, Oded, Nealen, Andrew, Togelius, Julian
Published in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (08.10.2019)
Published in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (08.10.2019)
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Journal Article
Fast and high quality overlap repair for patch-based texture synthesis
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Conference Proceeding
GridMesh: Fast and high quality 2D Mesh generation for interactive 3D shape modeling
Nealen, A., Pett, J., Alexa, M., Igarashi, T.
Published in 2009 IEEE International Conference on Shape Modeling and Applications (01.06.2009)
Published in 2009 IEEE International Conference on Shape Modeling and Applications (01.06.2009)
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Conference Proceeding