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Credibility and Involvement of Social Media in Education—Recommendations for Mitigating the Negative Effects of the Pandemic among High School Students
Tkacová, Hedviga, Králik, Roman, Tvrdoň, Miroslav, Jenisová, Zita, Martin, José García
Published in International journal of environmental research and public health (27.02.2022)
Published in International journal of environmental research and public health (27.02.2022)
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A scoping review of research on digital game-based language learning
Hung, Hsiu-Ting, Yang, Jie Chi, Hwang, Gwo-Jen, Chu, Hui-Chun, Wang, Chun-Chieh
Published in Computers and education (01.11.2018)
Published in Computers and education (01.11.2018)
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Teacher perceptions of the value of game-based learning in secondary education
Huizenga, J.C., ten Dam, G.T.M., Voogt, J.M., Admiraal, W.F.
Published in Computers and education (01.07.2017)
Published in Computers and education (01.07.2017)
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Digital expansions of physical learning spaces in practice-based subjects - blended learning in Art and Craft & Design in teacher education
Nortvig, Anne-Mette, Petersen, Anne Kristine, Helsinghof, Helle, Brænder, Birgit
Published in Computers and education (01.12.2020)
Published in Computers and education (01.12.2020)
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Educational apps from the Android Google Play for Greek preschoolers: A systematic review
Papadakis, Stamatios, Kalogiannakis, Michail, Zaranis, Nicholas
Published in Computers and education (01.01.2018)
Published in Computers and education (01.01.2018)
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Digital reading in a second or foreign language: A systematic literature review
Reiber-Kuijpers, Manon, Kral, Marijke, Meijer, Paulien
Published in Computers and education (01.04.2021)
Published in Computers and education (01.04.2021)
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Parent-child interaction and children's learning from a coding application
Sheehan, Kelly J., Pila, Sarah, Lauricella, Alexis R., Wartella, Ellen A.
Published in Computers and education (01.10.2019)
Published in Computers and education (01.10.2019)
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Predicting the development of digital media PCK/TPACK: The role of PCK, motivation to use digital media, interest in and previous experience with digital media
Schubatzky, Thomas, Burde, Jan-Philipp, Große-Heilmann, Rike, Haagen-Schützenhöfer, Claudia, Riese, Josef, Weiler, David
Published in Computers and education (01.12.2023)
Published in Computers and education (01.12.2023)
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Learning symbols from permanent and transient visual presentations: Don't overplay the hand
Castro-Alonso, Juan C., Ayres, Paul, Wong, Mona, Paas, Fred
Published in Computers and education (01.01.2018)
Published in Computers and education (01.01.2018)
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A study of how immersion and interactivity drive VR learning
Petersen, Gustav Bøg, Petkakis, Giorgos, Makransky, Guido
Published in Computers and education (01.04.2022)
Published in Computers and education (01.04.2022)
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