DeepStack: Expert-level artificial intelligence in heads-up no-limit poker
Moravčík, Matej, Schmid, Martin, Burch, Neil, Lisý, Viliam, Morrill, Dustin, Bard, Nolan, Davis, Trevor, Waugh, Kevin, Johanson, Michael, Bowling, Michael
Published in Science (American Association for the Advancement of Science) (05.05.2017)
Published in Science (American Association for the Advancement of Science) (05.05.2017)
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Journal Article
Rethinking formal models of partially observable multiagent decision making
Kovařík, Vojtěch, Schmid, Martin, Burch, Neil, Bowling, Michael, Lisý, Viliam
Published in Artificial intelligence (01.02.2022)
Published in Artificial intelligence (01.02.2022)
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Journal Article
Value functions for depth-limited solving in zero-sum imperfect-information games
Kovařík, Vojtěch, Seitz, Dominik, Lisý, Viliam, Rudolf, Jan, Sun, Shuo, Ha, Karel
Published in Artificial intelligence (01.01.2023)
Published in Artificial intelligence (01.01.2023)
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Journal Article
Hardening networks against strategic attackers using attack graph games
Durkota, Karel, Lisý, Viliam, Bošanský, Branislav, Kiekintveld, Christopher, Pěchouček, Michal
Published in Computers & security (01.11.2019)
Published in Computers & security (01.11.2019)
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Journal Article
Algorithms for computing strategies in two-player simultaneous move games
Bošanský, Branislav, Lisý, Viliam, Lanctot, Marc, Čermák, Jiří, Winands, Mark H.M.
Published in Artificial intelligence (01.08.2016)
Published in Artificial intelligence (01.08.2016)
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Journal Article
Goal-Based Game Tree Search for Complex Domains
Lisý, Viliam, Bošanský, Branislav, Jakob, Michal, Pěchouček, Michal
Published in Agents and Artificial Intelligence (2010)
Published in Agents and Artificial Intelligence (2010)
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Book Chapter
Case Studies of Network Defense with Attack Graph Games
Durkota, Karel, Lisy, Viliam, Kiekintveld, Christopher, Bosansky, Branislav, Pechoucek, Michal
Published in IEEE intelligent systems (01.09.2016)
Published in IEEE intelligent systems (01.09.2016)
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Journal Article