A Survey on Churn Analysis in Various Business Domains
Ahn, Jaehuyn, Hwang, Junsik, Kim, Doyoung, Choi, HyukGeun, Kang, Shinjin
Published in IEEE access (01.01.2020)
Published in IEEE access (01.01.2020)
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Journal Article
Graph Based Wave Function Collapse Algorithm for Procedural Content Generation in Games
KIM, Hwanhee, HAHN, Teasung, KIM, Sookyun, KANG, Shinjin
Published in IEICE Transactions on Information and Systems (01.08.2020)
Published in IEICE Transactions on Information and Systems (01.08.2020)
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Journal Article
Analytical Framework for Facial Expression on Game Experience Test
Kwon, Seungjin, Ahn, Jaehyun, Choi, Hyukgeun, Jeon, Jiho, Kim, Doyoung, Kim, Hoyeon, Kang, Shinjin
Published in IEEE access (2022)
Published in IEEE access (2022)
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Journal Article
Game effect sprite generation with minimal data via conditional GAN
Kim, JaeWon, Jin, KyoHoon, Jang, SooJin, Kang, ShinJin, Kim, YoungBin
Published in Expert systems with applications (01.01.2023)
Published in Expert systems with applications (01.01.2023)
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Journal Article
TrafficBERT: Pre-trained model with large-scale data for long-range traffic flow forecasting
Jin, KyoHoon, Wi, JeongA, Lee, EunJu, Kang, ShinJin, Kim, SooKyun, Kim, YoungBin
Published in Expert systems with applications (30.12.2021)
Published in Expert systems with applications (30.12.2021)
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Journal Article
Sequential UI behaviour prediction system based on long short-term memory networks
Chung, Jihye, Hong, Seongjin, Kang, Shinjin, Kim, Changhun
Published in Behaviour & information technology (26.04.2022)
Published in Behaviour & information technology (26.04.2022)
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Journal Article
Automatic Generation of Game Content using a Graph-based Wave Function Collapse Algorithm
Kim, Hwanhee, Lee, Seongtaek, Lee, Hyundong, Hahn, Teasung, Kang, Shinjin
Published in 2019 IEEE Conference on Games (CoG) (01.08.2019)
Published in 2019 IEEE Conference on Games (CoG) (01.08.2019)
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Conference Proceeding
Behavior-based Outlier Detection for Indoor Environment
Kang, Shinjin, Kim, Soo Kyun
Published in 2020 International Conference on Computational Science and Computational Intelligence (CSCI) (01.12.2020)
Published in 2020 International Conference on Computational Science and Computational Intelligence (CSCI) (01.12.2020)
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Conference Proceeding
Game Engine Based 2D Emotion Segmentation Generation Method
Kang, Shinjin, Choi, Jongin, Tae, Hyunjeong, Kim, Soo Kyun
Published in 2021 International Conference on Computational Science and Computational Intelligence (CSCI) (01.12.2021)
Published in 2021 International Conference on Computational Science and Computational Intelligence (CSCI) (01.12.2021)
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Conference Proceeding