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Effects of attitudes and behaviours on learning mathematics with computer tools
Reed, Helen C., Drijvers, Paul, Kirschner, Paul A.
Published in Computers and education (01.08.2010)
Published in Computers and education (01.08.2010)
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Augmented Reality, Virtual Reality & Semantic 3D Reconstruction
Year of Publication 2022
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Using the saliency-based model to design a digital archaeological game to motivate players' intention to visit the digital archives of Taiwan's natural science museum
Hong, Jon-Chao, Hwang, Ming-Yueh, Chen, Yu-Ju, Lin, Pei-Hsin, Huang, Yao-Tien, Cheng, Hao-Yueh, Lee, Chih-Chin
Published in Computers and education (01.08.2013)
Published in Computers and education (01.08.2013)
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ARPocketLab—A Mobile Augmented Reality System for Pedagogic Applications
Nunes, Miguel, Adão, Telmo, Shahrabadi, Somayeh, Capela, António, Carneiro, Diana, Branco, Pedro, Magalhães, Luís, Morais, Raul, Peres, Emanuel
Published in Computers (Basel) (01.06.2024)
Published in Computers (Basel) (01.06.2024)
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Methodologies of Learning Served by Virtual Reality: A Case Study in Urban Interventions
Sanchez-Sepulveda, Monica V., Torres-Kompen, Ricardo, Fonseca, David, Franquesa-Sanchez, Jordi
Published in Applied sciences (01.12.2019)
Published in Applied sciences (01.12.2019)
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Generating a two-phase lesson for guiding beginners to learn basic dance movements
Yang, Yang, Leung, Howard, Yue, Lihua, Deng, Liqun
Published in Computers and education (01.02.2013)
Published in Computers and education (01.02.2013)
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The effect of short formative diagnostic web quizzes with minimal feedback
Bälter, Olle, Enström, Emma, Klingenberg, Bernhard
Published in Computers and education (01.01.2013)
Published in Computers and education (01.01.2013)
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Efficient learning using a virtual learning environment in a university class
Stricker, Daniel, Weibel, David, Wissmath, Bartholomäus
Published in Computers and education (01.02.2011)
Published in Computers and education (01.02.2011)
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