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The effect of using augmented reality and sensing technology to teach magnetism in high school physics
Abdusselam, Mustafa Serkan, Karal, Hasan
Published in Technology, pedagogy and education (07.08.2020)
Published in Technology, pedagogy and education (07.08.2020)
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Computer game development as a literacy activity
Owston, Ron, Wideman, Herb, Ronda, Natalia Sinitskaya, Brown, Christine
Published in Computers and education (01.11.2009)
Published in Computers and education (01.11.2009)
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Pattern of reflection in learning Authoring System through blogging
Mohamad, Siti Khadijah, Tasir, Zaidatun, Harun, Jamalludin, A. Shukor, Nurbiha
Published in Computers and education (01.11.2013)
Published in Computers and education (01.11.2013)
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Using Serious Games in Data Communications and Networking Management Course
Cheng, Xiaoye, Wang, Yichuan, Sankar, Chetan S.
Published in The Journal of computer information systems (01.01.2018)
Published in The Journal of computer information systems (01.01.2018)
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Collaborative robotic instruction: A graph teaching experience
Mitnik, Rubén, Recabarren, Matías, Nussbaum, Miguel, Soto, Alvaro
Published in Computers and education (01.09.2009)
Published in Computers and education (01.09.2009)
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