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Embedding game-based problem-solving phase into problem-posing system for mathematics learning
Chang, Kuo-En, Wu, Lin-Jung, Weng, Sheng-En, Sung, Yao-Ting
Published in Computers and education (01.02.2012)
Published in Computers and education (01.02.2012)
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Combining exploratory learning with structured practice educational technologies to foster both conceptual and procedural fractions knowledge
Mavrikis, Manolis, Rummel, Nikol, Wiedmann, Michael, Loibl, Katharina, Holmes, Wayne
Published in Educational technology research and development (01.06.2022)
Published in Educational technology research and development (01.06.2022)
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Towards a conceptual framework for assessing the effectiveness of digital game-based learning
All, Anissa, Nuñez Castellar, Elena Patricia, Van Looy, Jan
Published in Computers and education (01.10.2015)
Published in Computers and education (01.10.2015)
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A problem solving oriented intelligent tutoring system to improve students' acquisition of basic computer skills
Wang, Dongqing, Han, Hou, Zhan, Zehui, Xu, Jun, Liu, Quanbo, Ren, Guangjie
Published in Computers and education (01.02.2015)
Published in Computers and education (01.02.2015)
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A LEGO Mindstorms NXT approach for teaching at Data Acquisition, Control Systems Engineering and Real-Time Systems undergraduate courses
Cruz-Martín, A., Fernández-Madrigal, J.A., Galindo, C., González-Jiménez, J., Stockmans-Daou, C., Blanco-Claraco, J.L.
Published in Computers and education (01.11.2012)
Published in Computers and education (01.11.2012)
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Integrating Making with Authentic Science Classes: An Approach and Evidence
Chen, Kaiyuan, Chu, Sharon Lyn, Quek, Francis, Schlegel, Rebecca J.
Published in Journal of science education and technology (01.08.2024)
Published in Journal of science education and technology (01.08.2024)
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A prompt-based annotation approach to conducting mobile learning activities for architecture design courses
Sung, Han-Yu, Hwang, Gwo-Jen, Liu, Shih-Yu, Chiu, I-hsu
Published in Computers and education (01.07.2014)
Published in Computers and education (01.07.2014)
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Exploring Newtonian mechanics in a conceptually-integrated digital game: Comparison of learning and affective outcomes for students in Taiwan and the United States
Clark, Douglas B., Nelson, Brian C., Chang, Hsin-Yi, Martinez-Garza, Mario, Slack, Kent, D’Angelo, Cynthia M.
Published in Computers and education (01.11.2011)
Published in Computers and education (01.11.2011)
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